#define oRenderer 0x228D1C0
#define oViewProjMatrices 0x2284710
#define Game_Time 0x2226D48
#define MiniMap 0x222C530
#define MinimapHud 0x320
#define MinimapHudPos 0x60
#define MinimapHudSize 0x68
//Object
//로컬플레이어는 나의 주소값이고 히어로 리스트는 전체
#define LocalPlayer 0x223A0B8
#define HeroList 0x221C620
#define TurretList 0x2225FC0
#define MinionList 0x221F590
#define _MissileList 0x223A1B0
#define oMissileList 0x8
#define oMissileListSize 0x10
#define oMissileListOffset 0x28
#define oMissileSpeed 0x88
#define oMissileSpellInfo 0x2E8
#define oMissileSpellInfoData 0x58
#define oMissileSpellInfoDataObjname 0x8
#define oMissileSpelldata 0x18
#define oMissileName 0x60
#define oMissileSrcIdx 0x370
#define oMissileDestIdx 0x3C8
#define oMissileStartPos 0x38C
#define oMissileEndPos 0x398
//#define ObjectList 0x219CEE0
#define oManagerList 0x8
#define oManagerListSize 0x10
#define oObjNetId 0x10
#define oObjTeam 0x3C
#define oObjPosition 0x220
#define oObjVisible 0x340
#define oObjAlive 0x358
#define oObjMana 0x370
#define Swain_R_Mana 0x418
#define oObjTargetable 0xEE0
#define oObjDB 0x2a8
#define oObjRecallState 0xF70
#define oObjHealth 0x1088
#define oObjMaxHealth 0x10a0
#define oObjActionState 0x1408
#define Skill_Acceleration_ 0x14e8
#define oObjAbilityPower 0x15e8
#define oObjBaseAttackDamage 0x16b4
#define oObjBonusAttackDamage 0x1620
#define oObjScale 0x16CC
#define oObjArmor 0x16dc
#define oObjMagicResist 0x16e4
#define oObjMovementSpeed 0x16f4
#define oObjAttackRange 0x16fc
#define oObjatckrng 0x16fc//onprocess용
#define oObjBuffManager 0x2810
#define oObjSpellBook 0x3108
#define oObjActiveSpellCast 0x2A70
#define oObjCharData 0x3570
#define oObjName 0x3628
#define oObjlv 0x4048
#define oObjAttackSpeed 0x1bd0
#define oObjCharacterDataStack 0x35d0//사용안함 스킨바꿀때
#define oObjAiManager 0x3740
#define oObjBuffManagerEntriesEnd 0x10
#define oBuffEntryBuff 0x10
#define oBuffType 0x8
#define oBuffNamePtr 0x10
#define oBuffStartTime 0x18
#define oBuffEndTime 0x1C
#define oBuffStacksAlt 0x38
#define oBuffStacks 0x8C
#define oBuffNamePtrName 0x8
#define VMT_Addr 0x11b8
#define Champion_Size ((QWORD)((QWORD)(globals::moduleBase + HeroList) + 0x10))
#define Minion_Size_Offset ((QWORD)((QWORD)(globals::moduleBase + MinionList) + 0x10))
#define Turret_Size_Offset ((QWORD)((QWORD)(globals::moduleBase + TurretList) + 0x10))
//func
#define fIsAlive 0x2553D0
#define oBaseDrawPosition 0x208F50
#define oCharacterDataStackUpdate 0x18D9F0
#define oGetAttackDelay 0x3D65C0
#define oGetAttackWindup 0x3D64C0
#define oGetObjectFromNetId 0x3B4BD0
#define oGetBoundingRadius 0x2064A0
#define oGetCollisionFlags 0xDE66D0
#define HudInstance 0x221C510
#define ZoomInstance 0x2221C28
#define oGetObjectFromNetIdParam 0x221C500
#define oZoomInstanceMaxZoom 0x28
#define oHudInstanceCamera 0x18
#define oHudInstanceCameraZoom 0x2C0
#define oHudInstanceInput 0x28
#define oHudInstanceInputMouseWorldPos 0x20
#define oHudInstanceUserData 0x60
#define oHudInstanceUserDataSelectedObjectNetId 0x28
#define oHudInstanceUChoice 0x30
#define oHudInstanceSpellInfo 0x68
#define oTryRightClick 0x8C3250
#define IssueMove 0x8C2630
#define IssueOrder 0x8D94A0
#define oCastSpellWrapper 0x8CE270
#define oObjAiManager 0x3740
#define oObjAiManagerManagerTargetPosition 0x14
#define oObjAiManagerManagerIsMoving 0x2BC
#define oObjAiManagerManagerCurrentSegment 0x2C0
#define oObjAiManagerManagerPathStart 0x2D0
#define oObjAiManagerManagerPathEnd 0x2DC
#define oObjAiManagerManagerSegments 0x2E8
#define oObjAiManagerManagerSegmentsCount 0x2F0
#define oObjAiManagerManagerDashSpeed 0x300
#define oObjAiManagerManagerIsDashing 0x324
#define oObjAiManagerManagerPosition 0x414
#define oObjCharDataData 0x28
#define oObjCharDataDataSize 0xC4
#define oObjCharDataDataRadius 0x564
#define oObjCharDataDataObjType 0x768
#define oObjCharDataDataObjTypeDetailed 0x20
//스펠
#define oSpellSlotLevel 0x28
#define oSpellSlotCooldown 0x30
#define oSpellSlotStacks 0x5C
#define oSpellSlotTotalCooldown 0x74
#define oSpellSlotSpellInput 0x128
#define oSpellSlotSpellInfo 0x130
#define AurelionSol_Plus_W 0x98
#define oSpellInputTargetNetId 0x14
#define oSpellInputStartPos 0x18
#define oSpellInputEndPos 0x24
#define oSpellInfoSpellData 0x60
#define oSpellDataSpellName 0x80
#define oSpellDataManaCost 0x5F4
#define oActiveSpellCastSpellInfo 0x8
#define oActiveSpellCastSpellType 0x10
#define oActiveSpellCastSpellId 0x124
//온프로세스나 캐스트 스펠 함수 인자값
#define Onprocess_SkillInfor 0x0;
#define StartPos 0xa4
#define Endpos1 0xb0
#define Endpos2 0xbc
//채팅
#define oPrintChat 0x877000
#define oChatInstance 0x221F7C0
#define oChatClient 0x223A250
#define oChatClientChatOpen 0xCA0
댓글5
바이패스 값은 따로 안올렸습니다
개발자님 혹시 타게임은 핵안만드심? 넥슨의 사이퍼즈 라는 게임인데 다른거 싹다필요없고 맵핵만 있으면되는데 저번에 중국인이 한번 해준뒤로는 못구함
가능은 하지만 자체 제작 해주는건 가격이 좀 나갑니다
솔직히 많이바라지도않음 중국인이해줄때도 1주일하고 점검하면 정지먹고 다시 만들어주고 이랬었는데 일주일만 써도 좋음
맵핵이어떻게되는거에요??