#define oRenderer 0x228D1C0
#define oViewProjMatrices 0x2284710
#define Game_Time 0x2226D48
#define MiniMap 0x222C530
#define MinimapHud 0x320
#define MinimapHudPos 0x60
#define MinimapHudSize 0x68
//Object
//로컬플레이어는 나의 주소값이고 히어로 리스트는 전체
#define LocalPlayer 0x223A0B8
#define HeroList 0x221C620
#define TurretList 0x2225FC0
#define MinionList 0x221F590
#define _MissileList 0x223A1B0
#define oMissileList 0x8
#define oMissileListSize 0x10
#define oMissileListOffset 0x28
#define oMissileSpeed 0x88
#define oMissileSpellInfo 0x2E8
#define oMissileSpellInfoData 0x58
#define oMissileSpellInfoDataObjname 0x8
#define oMissileSpelldata 0x18
#define oMissileName 0x60
#define oMissileSrcIdx 0x370
#define oMissileDestIdx 0x3C8
#define oMissileStartPos 0x38C
#define oMissileEndPos 0x398
//#define ObjectList 0x219CEE0
#define oManagerList 0x8
#define oManagerListSize 0x10
#define oObjNetId 0x10
#define oObjTeam 0x3C
#define oObjPosition 0x220
#define oObjVisible 0x340
#define oObjAlive 0x358
#define oObjMana 0x370
#define Swain_R_Mana 0x418
#define oObjTargetable 0xEE0
#define oObjDB 0x2a8
#define oObjRecallState 0xF70
#define oObjHealth 0x1088
#define oObjMaxHealth 0x10a0
#define oObjActionState 0x1408
#define Skill_Acceleration_ 0x14e8
#define oObjAbilityPower 0x15e8
#define oObjBaseAttackDamage 0x16b4
#define oObjBonusAttackDamage 0x1620
#define oObjScale 0x16CC
#define oObjArmor 0x16dc
#define oObjMagicResist 0x16e4
#define oObjMovementSpeed 0x16f4
#define oObjAttackRange 0x16fc
#define oObjatckrng 0x16fc//onprocess용
#define oObjBuffManager 0x2810
#define oObjSpellBook 0x3108
#define oObjActiveSpellCast 0x2A70
#define oObjCharData 0x3570
#define oObjName 0x3628
#define oObjlv 0x4048
#define oObjAttackSpeed 0x1bd0
#define oObjCharacterDataStack 0x35d0//사용안함 스킨바꿀때
#define oObjAiManager 0x3740
#define oObjBuffManagerEntriesEnd 0x10
#define oBuffEntryBuff 0x10
#define oBuffType 0x8
#define oBuffNamePtr 0x10
#define oBuffStartTime 0x18
#define oBuffEndTime 0x1C
#define oBuffStacksAlt 0x38
#define oBuffStacks 0x8C
#define oBuffNamePtrName 0x8
#define VMT_Addr 0x11b8
#define Champion_Size ((QWORD)((QWORD)(globals::moduleBase + HeroList) + 0x10))
#define Minion_Size_Offset ((QWORD)((QWORD)(globals::moduleBase + MinionList) + 0x10))
#define Turret_Size_Offset ((QWORD)((QWORD)(globals::moduleBase + TurretList) + 0x10))
//func
#define fIsAlive 0x2553D0
#define oBaseDrawPosition 0x208F50
#define oCharacterDataStackUpdate 0x18D9F0
#define oGetAttackDelay 0x3D65C0
#define oGetAttackWindup 0x3D64C0
#define oGetObjectFromNetId 0x3B4BD0
#define oGetBoundingRadius 0x2064A0
#define oGetCollisionFlags 0xDE66D0
#define HudInstance 0x221C510
#define ZoomInstance 0x2221C28
#define oGetObjectFromNetIdParam 0x221C500
#define oZoomInstanceMaxZoom 0x28
#define oHudInstanceCamera 0x18
#define oHudInstanceCameraZoom 0x2C0
#define oHudInstanceInput 0x28
#define oHudInstanceInputMouseWorldPos 0x20
#define oHudInstanceUserData 0x60
#define oHudInstanceUserDataSelectedObjectNetId 0x28
#define oHudInstanceUChoice 0x30
#define oHudInstanceSpellInfo 0x68
#define oTryRightClick 0x8C3250
#define IssueMove 0x8C2630
#define IssueOrder 0x8D94A0
#define oCastSpellWrapper 0x8CE270
#define oObjAiManager 0x3740
#define oObjAiManagerManagerTargetPosition 0x14
#define oObjAiManagerManagerIsMoving 0x2BC
#define oObjAiManagerManagerCurrentSegment 0x2C0
#define oObjAiManagerManagerPathStart 0x2D0
#define oObjAiManagerManagerPathEnd 0x2DC
#define oObjAiManagerManagerSegments 0x2E8
#define oObjAiManagerManagerSegmentsCount 0x2F0
#define oObjAiManagerManagerDashSpeed 0x300
#define oObjAiManagerManagerIsDashing 0x324
#define oObjAiManagerManagerPosition 0x414
#define oObjCharDataData 0x28
#define oObjCharDataDataSize 0xC4
#define oObjCharDataDataRadius 0x564
#define oObjCharDataDataObjType 0x768
#define oObjCharDataDataObjTypeDetailed 0x20
//스펠
#define oSpellSlotLevel 0x28
#define oSpellSlotCooldown 0x30
#define oSpellSlotStacks 0x5C
#define oSpellSlotTotalCooldown 0x74
#define oSpellSlotSpellInput 0x128
#define oSpellSlotSpellInfo 0x130
#define AurelionSol_Plus_W 0x98
#define oSpellInputTargetNetId 0x14
#define oSpellInputStartPos 0x18
#define oSpellInputEndPos 0x24
#define oSpellInfoSpellData 0x60
#define oSpellDataSpellName 0x80
#define oSpellDataManaCost 0x5F4
#define oActiveSpellCastSpellInfo 0x8
#define oActiveSpellCastSpellType 0x10
#define oActiveSpellCastSpellId 0x124
//온프로세스나 캐스트 스펠 함수 인자값
#define Onprocess_SkillInfor 0x0;
#define StartPos 0xa4
#define Endpos1 0xb0
#define Endpos2 0xbc
//채팅
#define oPrintChat 0x877000
#define oChatInstance 0x221F7C0
#define oChatClient 0x223A250
#define oChatClientChatOpen 0xCA0
제목 | 작성자 | 작성일 | 조회 | |
---|---|---|---|---|
공지 | 10-20 | 1590 | ||
847 | 11-21 | 38 | ||
846 | 11-21 | 40 | ||
845 | 11-20 | 60 | ||
844 | 11-19 | 133 | ||
843 | 11-19 | 79 | ||
842 | 11-19 | 60 | ||
841 | 11-17 | 199 | ||
840 | 11-17 | 102 | ||
839 | 11-14 | 320 | ||
838 | 스가+1 | 11-13 | 217 | |
837 | 11-12 | 208 | ||
836 | 11-10 | 159 | ||
835 | 11-08 | 471 | ||
834 | 11-07 | 128 | ||
833 | 11-05 | 126 | ||
832 | 10-29 | 134 | ||
831 | 10-29 | 678 | ||
830 | 10-27 | 265 | ||
829 | 10-22 | 747 |
댓글5
바이패스 값은 따로 안올렸습니다
개발자님 혹시 타게임은 핵안만드심? 넥슨의 사이퍼즈 라는 게임인데 다른거 싹다필요없고 맵핵만 있으면되는데 저번에 중국인이 한번 해준뒤로는 못구함
가능은 하지만 자체 제작 해주는건 가격이 좀 나갑니다
솔직히 많이바라지도않음 중국인이해줄때도 1주일하고 점검하면 정지먹고 다시 만들어주고 이랬었는데 일주일만 써도 좋음
맵핵이어떻게되는거에요??