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    롤 오프셋값

    조회수 691

    #define oRenderer 0x228D1C0

    #define oViewProjMatrices 0x2284710


    #define Game_Time 0x2226D48

    #define MiniMap 0x222C530

    #define MinimapHud 0x320

    #define MinimapHudPos 0x60

    #define MinimapHudSize 0x68


    //Object

    //로컬플레이어는 나의 주소값이고 히어로 리스트는 전체


    #define LocalPlayer 0x223A0B8

    #define HeroList 0x221C620

    #define TurretList 0x2225FC0

    #define MinionList 0x221F590

    #define _MissileList 0x223A1B0


    #define oMissileList 0x8

    #define oMissileListSize 0x10

    #define oMissileListOffset 0x28


    #define oMissileSpeed 0x88

    #define oMissileSpellInfo 0x2E8

    #define oMissileSpellInfoData 0x58

    #define oMissileSpellInfoDataObjname 0x8

    #define oMissileSpelldata 0x18

    #define oMissileName 0x60


    #define oMissileSrcIdx 0x370

    #define oMissileDestIdx 0x3C8

    #define oMissileStartPos 0x38C

    #define oMissileEndPos 0x398

    //#define ObjectList 0x219CEE0


    #define oManagerList 0x8

    #define oManagerListSize 0x10

    #define oObjNetId 0x10

    #define oObjTeam 0x3C


    #define oObjPosition 0x220


    #define oObjVisible 0x340

    #define oObjAlive 0x358

    #define oObjMana 0x370

    #define Swain_R_Mana 0x418

    #define oObjTargetable 0xEE0

    #define oObjDB 0x2a8

    #define oObjRecallState 0xF70

    #define oObjHealth 0x1088

    #define oObjMaxHealth 0x10a0

    #define oObjActionState 0x1408

    #define Skill_Acceleration_ 0x14e8

    #define oObjAbilityPower 0x15e8

    #define oObjBaseAttackDamage 0x16b4

    #define oObjBonusAttackDamage 0x1620

    #define oObjScale 0x16CC

    #define oObjArmor 0x16dc

    #define oObjMagicResist 0x16e4

    #define oObjMovementSpeed 0x16f4


    #define oObjAttackRange 0x16fc

    #define oObjatckrng 0x16fc//onprocess용

    #define oObjBuffManager 0x2810

    #define oObjSpellBook 0x3108

    #define oObjActiveSpellCast 0x2A70

    #define oObjCharData 0x3570

    #define oObjName 0x3628


    #define oObjlv 0x4048


    #define oObjAttackSpeed 0x1bd0

    #define oObjCharacterDataStack 0x35d0//사용안함 스킨바꿀때

    #define oObjAiManager 0x3740


    #define oObjBuffManagerEntriesEnd 0x10


    #define oBuffEntryBuff 0x10


    #define oBuffType 0x8

    #define oBuffNamePtr 0x10

    #define oBuffStartTime 0x18

    #define oBuffEndTime 0x1C

    #define oBuffStacksAlt 0x38

    #define oBuffStacks 0x8C


    #define oBuffNamePtrName 0x8

    #define VMT_Addr 0x11b8

    #define Champion_Size ((QWORD)((QWORD)(globals::moduleBase + HeroList) + 0x10))

    #define Minion_Size_Offset ((QWORD)((QWORD)(globals::moduleBase + MinionList) + 0x10))

    #define Turret_Size_Offset ((QWORD)((QWORD)(globals::moduleBase + TurretList) + 0x10))


    //func

    #define fIsAlive 0x2553D0

    #define oBaseDrawPosition 0x208F50

    #define oCharacterDataStackUpdate 0x18D9F0

    #define oGetAttackDelay 0x3D65C0

    #define oGetAttackWindup 0x3D64C0

    #define oGetObjectFromNetId 0x3B4BD0


    #define oGetBoundingRadius 0x2064A0

    #define oGetCollisionFlags 0xDE66D0

    #define HudInstance 0x221C510

    #define ZoomInstance 0x2221C28

    #define oGetObjectFromNetIdParam 0x221C500

    #define oZoomInstanceMaxZoom 0x28

    #define oHudInstanceCamera 0x18

    #define oHudInstanceCameraZoom 0x2C0

    #define oHudInstanceInput 0x28

    #define oHudInstanceInputMouseWorldPos 0x20

    #define oHudInstanceUserData 0x60

    #define oHudInstanceUserDataSelectedObjectNetId 0x28

    #define oHudInstanceUChoice 0x30

    #define oHudInstanceSpellInfo 0x68

    #define oTryRightClick 0x8C3250

    #define IssueMove 0x8C2630

    #define IssueOrder 0x8D94A0


    #define oCastSpellWrapper 0x8CE270


    #define oObjAiManager 0x3740

    #define oObjAiManagerManagerTargetPosition 0x14

    #define oObjAiManagerManagerIsMoving 0x2BC

    #define oObjAiManagerManagerCurrentSegment 0x2C0

    #define oObjAiManagerManagerPathStart 0x2D0

    #define oObjAiManagerManagerPathEnd 0x2DC

    #define oObjAiManagerManagerSegments 0x2E8

    #define oObjAiManagerManagerSegmentsCount 0x2F0

    #define oObjAiManagerManagerDashSpeed 0x300

    #define oObjAiManagerManagerIsDashing 0x324

    #define oObjAiManagerManagerPosition 0x414


    #define oObjCharDataData 0x28


    #define oObjCharDataDataSize 0xC4

    #define oObjCharDataDataRadius 0x564

    #define oObjCharDataDataObjType 0x768


    #define oObjCharDataDataObjTypeDetailed 0x20


    //스펠


    #define oSpellSlotLevel 0x28

    #define oSpellSlotCooldown 0x30

    #define oSpellSlotStacks 0x5C

    #define oSpellSlotTotalCooldown 0x74

    #define oSpellSlotSpellInput 0x128

    #define oSpellSlotSpellInfo 0x130


    #define AurelionSol_Plus_W 0x98

    #define oSpellInputTargetNetId 0x14

    #define oSpellInputStartPos 0x18

    #define oSpellInputEndPos 0x24


    #define oSpellInfoSpellData 0x60


    #define oSpellDataSpellName 0x80

    #define oSpellDataManaCost 0x5F4


    #define oActiveSpellCastSpellInfo 0x8

    #define oActiveSpellCastSpellType 0x10

    #define oActiveSpellCastSpellId 0x124


    //온프로세스나 캐스트 스펠 함수 인자값

    #define Onprocess_SkillInfor 0x0;

    #define StartPos 0xa4

    #define Endpos1 0xb0

    #define Endpos2 0xbc


    //채팅

    #define oPrintChat 0x877000

    #define oChatInstance 0x221F7C0


    #define oChatClient 0x223A250


    #define oChatClientChatOpen 0xCA0

    댓글5

    회원프로필

    바이패스 값은 따로 안올렸습니다

    2023.12.30 16:13
    회원프로필

    개발자님 혹시 타게임은 핵안만드심? 넥슨의 사이퍼즈 라는 게임인데 다른거 싹다필요없고 맵핵만 있으면되는데  저번에 중국인이 한번 해준뒤로는 못구함

    2023.12.30 16:37
    회원프로필

    가능은 하지만 자체 제작 해주는건 가격이 좀 나갑니다

    2023.12.30 16:40
    회원프로필

    솔직히 많이바라지도않음 중국인이해줄때도 1주일하고 점검하면 정지먹고 다시 만들어주고 이랬었는데  일주일만 써도 좋음

    2023.12.30 16:41
    회원프로필

    맵핵이어떻게되는거에요??

    2024.01.01 18:12

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