#define oRenderer 0x22B9C78
#define oViewProjMatrices 0x22B0B90
#define Game_Time 0x2251518
#define MiniMap 0x2256E30
#define MinimapHud 0x290
#define MinimapHudPos 0x60
#define MinimapHudSize 0x68
//Object
//로컬플레이어는 나의 주소값이고 히어로 리스트는 전체
#define LocalPlayer 0x2264528
#define HeroList 0x2246C88
#define TurretList 0x2250790
#define MinionList 0x2249D20
#define _MissileList 0x22654F8
#define oMissileList 0x8
#define oMissileListSize 0x10
#define oMissileListOffset 0x28
#define oMissileSpeed 0x88
#define oMissileSpellInfo 0x2E8
#define oMissileSpellInfoData 0x58
#define oMissileSpellInfoDataObjname 0x8
#define oMissileSpelldata 0x18
#define oMissileName 0x60
#define oMissileSrcIdx 0x370
#define oMissileDestIdx 0x3C8
#define oMissileStartPos 0x38C
#define oMissileEndPos 0x398
//#define ObjectList 0x219CEE0
#define oManagerList 0x8
#define oManagerListSize 0x10
#define oObjNetId 0x10
#define oObjTeam 0x3C
#define oObjPosition 0x220
#define oObjVisible 0x340
#define oObjAlive 0x358
#define oObjMana 0x370
#define Swain_R_Mana 0x418
#define oObjTargetable 0xEE0
#define oObjDB 0x2a8
#define oObjRecallState 0xF70
#define oObjHealth 0x1088
#define oObjMaxHealth 0x10a0
#define oObjActionState 0x1408
#define Skill_Acceleration_ 0x14e8
#define oObjAbilityPower 0x15e8
#define oObjBaseAttackDamage 0x16b4
#define oObjBonusAttackDamage 0x1620
#define oObjScale 0x16CC
#define oObjArmor 0x16dc
#define oObjMagicResist 0x16e4
#define oObjMovementSpeed 0x16f4
#define oObjAttackRange 0x16fc
#define oObjatckrng 0x16fc
#define oObjBuffManager 0x2810
#define oObjSpellBook 0x3120
#define oObjActiveSpellCast 0x2A88
#define oObjCharData 0x3588
#define oObjName 0x3640
#define oObjlv 0x4060
#define oObjAttackSpeed 0x1bd0
#define oObjCharacterDataStack 0x3588//사용안함 스킨바꿀때
#define oObjAiManager 0x3758
#define oObjBuffManagerEntriesEnd 0x10
#define oBuffEntryBuff 0x10
#define oBuffType 0x8
#define oBuffNamePtr 0x10
#define oBuffStartTime 0x18
#define oBuffEndTime 0x1C
#define oBuffStacksAlt 0x38
#define oBuffStacks 0x8C
#define oBuffNamePtrName 0x8
#define VMT_Addr 0x11b8
//func
#define fIsAlive 0x25E030
#define oBaseDrawPosition 0x211D00
#define oCharacterDataStackUpdate 0x194630
#define oGetAttackDelay 0x3C22B0
#define oGetAttackWindup 0x3C21B0
#define oGetObjectFromNetId 0x3C5840
#define oGetBoundingRadius 0x20F140
#define oGetCollisionFlags 0xE09C50
#define HudInstance 0x2246B70
#define ZoomInstance 0x224C418
#define oGetObjectFromNetIdParam 0x2246B60
#define oZoomInstanceMaxZoom 0x28
#define oHudInstanceCamera 0x18
#define oHudInstanceCameraZoom 0x2C0
#define oHudInstanceInput 0x28
#define oHudInstanceInputMouseWorldPos 0x20
#define oHudInstanceUserData 0x60
#define oHudInstanceUserDataSelectedObjectNetId 0x28
#define oHudInstanceUChoice 0x30
#define oHudInstanceSpellInfo 0x68
#define oTryRightClick 0x88D43C0
#define IssueMove 0x8D3500
#define IssueOrder 0x8EA890
#define oCastSpellWrapper
#define oObjAiManager 0x3758
#define oObjAiManagerManagerTargetPosition 0x14
#define oObjAiManagerManagerIsMoving 0x2BC
#define oObjAiManagerManagerCurrentSegment 0x2C0
#define oObjAiManagerManagerPathStart 0x2D0
#define oObjAiManagerManagerPathEnd 0x2DC
#define oObjAiManagerManagerSegments 0x2E8
#define oObjAiManagerManagerSegmentsCount 0x2F0
#define oObjAiManagerManagerDashSpeed 0x300
#define oObjAiManagerManagerIsDashing 0x324
#define oObjAiManagerManagerPosition 0x414
#define oObjCharDataData 0x28
#define oObjCharDataDataSize 0xC4
#define oObjCharDataDataRadius 0x564
#define oObjCharDataDataObjType 0x768
#define oObjCharDataDataObjTypeDetailed 0x20
//스펠
#define oSpellSlotLevel 0x28
#define oSpellSlotCooldown 0x30
#define oSpellSlotStacks 0x5C
#define oSpellSlotTotalCooldown 0x74
#define oSpellSlotSpellInput 0x128
#define oSpellSlotSpellInfo 0x130
#define AurelionSol_Plus_W 0x98
#define oSpellInputTargetNetId 0x14
#define oSpellInputStartPos 0x18
#define oSpellInputEndPos 0x24
#define oSpellInfoSpellData 0x60
#define oSpellDataSpellName 0x80
#define oSpellDataManaCost 0x5F4
#define oActiveSpellCastSpellInfo 0x8
#define oActiveSpellCastSpellType 0x10
#define oActiveSpellCastSpellId 0x124
//채팅
#define oPrintChat 0x884E80
#define oChatInstance 0x2249F68
#define oChatClient 0x2265598
#define oChatClientChatOpen 0xCA0
제목 | 작성자 | 작성일 | 조회 | |
---|---|---|---|---|
공지 | 10-20 | 1595 | ||
849 | 05:11 | 24 | ||
848 | 11-23 | 97 | ||
847 | 11-21 | 88 | ||
846 | 11-21 | 65 | ||
845 | 11-20 | 91 | ||
844 | 11-19 | 171 | ||
843 | 11-19 | 118 | ||
842 | 11-19 | 78 | ||
841 | 11-17 | 254 | ||
840 | 11-17 | 124 | ||
839 | 11-14 | 374 | ||
838 | 스가+1 | 11-13 | 259 | |
837 | 11-12 | 224 | ||
836 | 11-10 | 171 | ||
835 | 11-08 | 518 | ||
834 | 11-07 | 140 | ||
833 | 11-05 | 130 | ||
832 | 10-29 | 144 | ||
831 | 10-29 | 717 |
댓글5
데마시아 바이패스 코드는 안올렸습니다
궁금한데 노벤인가요? 예전 볼성능나옴?
100퍼센트 노벤은은 없습니다 ex 모니터링벤 기타등등
나도 오랜만에 롤이나 좀 해볼까..
혹시 다시 1일권 판매하신다면 1대1대화 부탁드립니다