local targetX = target.TransformComponent.WorldPosition.x + 0.5
newInputX = targetX > mobX and 1 or -1else
nextAction = (_GlobalRand32:RandomIntegerRange(100, 300) / 1000)
newInputX = _GlobalRand32:RandomIntegerRange(-1, 1)
end
local platforms = mob.CurrentMap.PlatformInfoComponent
local timelines = {}
local timelineIndex = 0
--log("platform left x (fh=%d)", platform.left.x, platform.left.foothold.Id)
--log("platform right x (fh=%d)", platform.right.x, platform.right.foothold.Id)
local lastTimeline = 0
local playerFh = _UserService.LocalPlayer.WsUserController.LastFoothold
if (playerFh == 0 or platforms.ZMass[playerFh] ~= ai.LocalStartChaseZMass) then
--ai.LocalUnchaseTick += 1
--ai:IncUnTick()
local rb = mob.MobRigidbodyComponent
end
local function makeCommand(cmd, value, timeline, nextActionTime)
timelines[timelineIndex + 1] = {cmd, value, timeline - lastTimeline, nextActionTime}
timelineIndex += 1
lastTimeline = timeline
end
makeCommand(_MobActionPartType.Move, newInputX, 0, nextAction)
ai.NextRandomJump = math.max(ai.NextRandomJump, now + 1)
저 부분에서 몇개만 수정하면됨 알아서하셈
댓글6
이건 그냥 내가뿌린코드가 아닌겨
형님 근데 진짜 지형어케 해야하나요??
여기서 찾아서 수정하면된다는거자나 하나씩 만져봐야지
감사합니다 형
어디 타이틀에 넣어야 하나요?
야 너는 공유뜻을 모르냐