return function (self,mob)
local ai = mob.MobAIComponent
local kb = mob.MobKnockbackComponent
local rb = mob.MobRigidbodyComponent
if (not isvalid(rb)) then
if (isvalid(ai)) then
ai:EnableNextControlTimer(0.1)
end
return
end
if (not mob.Visible) then
ai:EnableNextControlTimer(0.1)
return
end
local fh = rb.LastFoothold
if (fh == 0) then
--log("last foothold is 0")
--ai:EnableNextControlTimer(0.1)
end
local now = _UtilLogic.ServerElapsedSeconds
if (now < ai.NextActionTime) then
ai:EnableNextControlTimer(math.max(ai.NextActionTime - now, 0) + 0.1)
return
end
local target = _UserService.LocalPlayer
local nextAction = 0
local newInputX = nil
local mobX = mob.TransformComponent.WorldPosition.x
if (isvalid(target) and ai.LocalUnchaseTick < 7) then
if (ai.AttackWasLast) then
nextAction = _GlobalRand32:RandomIntegerRange(200, 900) / 1000
else
nextAction = _GlobalRand32:RandomIntegerRange(100, 160) / 1000
end
local targetX = target.TransformComponent.WorldPosition.x + 0.5
newInputX = targetX > mobX and 1 or -1else
nextAction = (_GlobalRand32:RandomIntegerRange(100, 300) / 1000)
newInputX = _GlobalRand32:RandomIntegerRange(-1, 1)
end
local platforms = mob.CurrentMap.PlatformInfoComponent
local timelines = {}
local timelineIndex = 0
--log("platform left x (fh=%d)", platform.left.x, platform.left.foothold.Id)
--log("platform right x (fh=%d)", platform.right.x, platform.right.foothold.Id)
local lastTimeline = 0
local playerFh = _UserService.LocalPlayer.WsUserController.LastFoothold
if (playerFh == 0 or platforms.ZMass[playerFh] ~= ai.LocalStartChaseZMass) then
--ai.LocalUnchaseTick += 1
--ai:IncUnTick()
local rb = mob.MobRigidbodyComponent
end
local function makeCommand(cmd, value, timeline, nextActionTime)
timelines[timelineIndex + 1] = {cmd, value, timeline - lastTimeline, nextActionTime}
timelineIndex += 1
lastTimeline = timeline
end
makeCommand(_MobActionPartType.Move, newInputX, 0, nextAction)
ai.NextRandomJump = math.max(ai.NextRandomJump, now + 1)
kb:SetShoeAttr(0)
if (timelineIndex > 0) then
mob.CurrentMap.LifeControllerComponent:RequestControl(mob, timelines, timelineIndex, false)
end
ai:EnableNextControlTimer(nextAction)
end
| 제목 | 작성자 | 작성일 | 조회 | |
|---|---|---|---|---|
| 공지 | 게시판 이용 안내+156 | 10-20 | 22387 | |
| 61793 | 03:20 | 169 | ||
| 61792 | 12-28 | 443 | ||
| 61791 | 12-28 | 490 | ||
| 61790 | 12-26 | 727 | ||
| 61789 | 12-25 | 874 | ||
| 61788 | 12-25 | 817 | ||
| 61787 | 12-24 | 1106 | ||
| 61786 | 12-23 | 1464 | ||
| 61785 | 12-22 | 1460 | ||
| 61784 | 12-22 | 1616 | ||
| 61783 | 12-22 | 1417 | ||
| 61782 | 12-21 | 1483 | ||
| 61781 | 12-21 | 1658 | ||
| 61780 | 12-21 | 1573 | ||
| 61779 | 12-19 | 1763 | ||
| 61778 | 12-18 | 1855 | ||
| 61777 | 12-18 | 2495 | ||
| 61776 | 12-16 | 2373 | ||
| 61775 | 12-14 | 2460 |
댓글1
몹 스피드라는건 없는걸로 암 그래서 듀프를 할 때 플라이로 변경했던거라고 알고 있음