return function (self,mob)
local ai = mob.MobAIComponent
local kb = mob.MobKnockbackComponent
local rb = mob.MobRigidbodyComponent
if (not isvalid(rb)) then
if (isvalid(ai)) then
ai:EnableNextControlTimer(0.1)
end
return
end
if (not mob.Visible) then
ai:EnableNextControlTimer(0.1)
return
end
local fh = rb.LastFoothold
if (fh == 0) then
--log("last foothold is 0")
--ai:EnableNextControlTimer(0.1)
end
local now = _UtilLogic.ServerElapsedSeconds
if (now < ai.NextActionTime) then
ai:EnableNextControlTimer(math.max(ai.NextActionTime - now, 0) + 0.1)
return
end
local target = _UserService.LocalPlayer
local nextAction = 0
local newInputX = nil
local mobX = mob.TransformComponent.WorldPosition.x
if (isvalid(target) and ai.LocalUnchaseTick < 7) then
if (ai.AttackWasLast) then
nextAction = _GlobalRand32:RandomIntegerRange(200, 900) / 1000
else
nextAction = _GlobalRand32:RandomIntegerRange(100, 160) / 1000
end
local targetX = target.TransformComponent.WorldPosition.x + 0.5
newInputX = targetX > mobX and 1 or -1else
nextAction = (_GlobalRand32:RandomIntegerRange(100, 300) / 1000)
newInputX = _GlobalRand32:RandomIntegerRange(-1, 1)
end
local platforms = mob.CurrentMap.PlatformInfoComponent
local timelines = {}
local timelineIndex = 0
--log("platform left x (fh=%d)", platform.left.x, platform.left.foothold.Id)
--log("platform right x (fh=%d)", platform.right.x, platform.right.foothold.Id)
local lastTimeline = 0
local playerFh = _UserService.LocalPlayer.WsUserController.LastFoothold
if (playerFh == 0 or platforms.ZMass[playerFh] ~= ai.LocalStartChaseZMass) then
--ai.LocalUnchaseTick += 1
--ai:IncUnTick()
local rb = mob.MobRigidbodyComponent
end
local function makeCommand(cmd, value, timeline, nextActionTime)
timelines[timelineIndex + 1] = {cmd, value, timeline - lastTimeline, nextActionTime}
timelineIndex += 1
lastTimeline = timeline
end
makeCommand(_MobActionPartType.Move, newInputX, 0, nextAction)
ai.NextRandomJump = math.max(ai.NextRandomJump, now + 1)
kb:SetShoeAttr(0)
if (timelineIndex > 0) then
mob.CurrentMap.LifeControllerComponent:RequestControl(mob, timelines, timelineIndex, false)
end
ai:EnableNextControlTimer(nextAction)
end
| 제목 | 작성자 | 작성일 | 조회 | |
|---|---|---|---|---|
| 19837 | 야 이거그냥+1 | 01-27 | 302 | |
| 19836 | 01-27 | 285 | ||
| 19835 | 01-27 | 340 | ||
| 19834 | 01-27 | 985 | ||
| 19833 | 01-27 | 295 | ||
| 19832 | 01-27 | 765 | ||
| 19831 | 01-27 | 340 | ||
| 19830 | 나도 월요일 전 맛보기+10 | 01-27 | 388 | |
| 19829 | 이쯤되면 외워라+2 | 01-27 | 356 | |
| 19828 | 01-27 | 337 | ||
| 19827 | 01-27 | 212 | ||
| 19826 | 01-27 | 650 | ||
| 19825 | 01-27 | 196 | ||
| 19824 | 01-27 | 503 | ||
| 19823 | 01-27 | 323 | ||
| 19822 | 01-27 | 362 | ||
| 19821 | 01-27 | 464 | ||
| 19820 | 01-27 | 753 | ||
| 19819 | 01-27 | 136 | ||
| 19818 | 01-27 | 544 |
댓글1
몹 스피드라는건 없는걸로 암 그래서 듀프를 할 때 플라이로 변경했던거라고 알고 있음