if (playerFh == 0 or platforms.ZMass[playerFh] ~= ai.LocalStartChaseZMass) then
--ai.LocalUnchaseTick += 1
--ai:IncUnTick()
local rb = mob.MobRigidbodyComponent
여기어디 같긴한데 점프 넣는게 맞아요? 넣어야되면 어딘지좀 알려주세여 ㅠ
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