-- Check attack skill
local state = user.StateComponent.CurrentStateName
if (self:IsMeleeAttackSkill(skillId)) then
if (not _CharacterActionLogic:CanMeleeShootAttack(state)) then
return
end
if (_PlayerAttackLogic_Melee:TryDoingMeleeAttack(user, skillId, slv, nil, 0) >= 0) then
playSound()
playEffect()
self:OnSuccessSkill(state)
여기서 수정하는거아니냐 왜 무반응이냐 ㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠ
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