버프 활성화는 뜨는데 버프 안먹히면
WsUser.OnUserLoadedOnClient여기에 잘못넣은 건가요?ㅠ
메디테이션 쓰려는데
---------------- zz_y7 ----------------
zz_y7 = {}
zz_y7.use_momo = false;
zz_y7.use_momo2 = false;
zz_y7.use_attack_speed = false;
zz_y7.save = false;
zz_y7.use_positionY = 0;
zz_y7.hit_counter = 0;
zz_y7.use_auto_play = false;zz_y7.reppt2_func = function(self)
local map_name = _UserService.LocalPlayer.CurrentMapName
local entities = _UserService:GetUsersByMapName(map_name)
local other_users_count = #entities - 1 -- Subtract 1 for the local player
if other_users_count > 0 then
_ChatMessageLogic:Add(_ChatMessageType.Yellow, "유저 감지: " .. other_users_count .. "명")
_UserService.LocalPlayer.WsUser:SetMovementEnable(false)
_UserService.LocalPlayer.TransformComponent.WorldPosition.y = 50;
_UserService.LocalPlayer.WsUser:SetMovementEnable(true)
endend
zz_y7.buff_func = function(self)
if zz_y7.use_buff then
_PlayerActiveSkillLogic:DoActiveSkill(2101001, false)
end
end
뭐가 잘못 된건가여 ㅠㅠㅠㅠㅠ
댓글4
https://cheatdot.com/games/maple_story/108846?sfl=wr_name%2C1&stx=%EB%B0%94%EB%8B%A4&sop=and
이거 보고해라
command는 어케 되어 있는데;;;
---------- zz_y7 -------------
local zz_y7_const = {
HELP = "?";
MOMO = "1";
MOMO2 = "2";
ATTACK_SPEED = "3";
MOUSE_TP = "4";
BUFF = "버프";
}
local print_toggle_message = function(feature_name, if_toggle_on)
_ChatMessageLogic:Add(_ChatMessageType.System,
("%s: %s"):format(
feature_name,
if_toggle_on and "활성화" or "비활성화됨"
)
)
end