Qminireturn function (self) self.Melee = { [0] = { [0] = {_CharacterAction.SWINGO1, _CharacterAction.SWINGO2, _CharacterAction.SWINGO3, _CharacterAction.STABO1, _CharacterAction.STABO2}, [1] = {_CharacterAction.SWINGOF, _CharacterAction.STABOF} }, [1] = { [0] = {_CharacterAction.SWINGT2, _CharacterAction.SWINGP1, _CharacterAction.SWINGP2, _CharacterAction.STABT1, _CharacterAction.STABT2}, [1] = {_CharacterAction.SWINGPF, _CharacterAction.STABTF} }, [2] = { [0] = {_CharacterAction.SWINGT1, _CharacterAction.SWINGT3}, [1] = {_CharacterAction.SHOOTF} }, [3] = { [0] = {_CharacterAction.SWINGT1, _CharacterAction.SWINGT3}, [1] = {} }, [4] = { [0] = {_CharacterAction.SWINGT1, _CharacterAction.SWINGT2, _CharacterAction.SWINGT3, _CharacterAction.STABO1, _CharacterAction.STABO2}, [1] = {_CharacterAction.SWINGTF, _CharacterAction.STABOF} }, [5] = { [0] = {_CharacterAction.SWINGO2}, [1] = {} }, [6] = { [0] = {_CharacterAction.STABO1, _CharacterAction.STABO2}, [1] = {} }, [7] = { [0] = {_CharacterAction.STABO1, _CharacterAction.STABO2}, [1] = {} }, [8] = { [0] = {_CharacterAction.SWINGT1, _CharacterAction.SWINGT2, _CharacterAction.SWINGT2}, [1] = {} }, [9] = { [0] = {--[[_CharacterAction.SWINGD1, _CharacterAction.SWINGD2, _CharacterAction.STABD1]]}, [1] = {} } } self.Shoot = { [0] = {[0] = {}, [1] = {}}, [1] = {[0] = {}, [1] = {}}, [2] = { [0] = {_CharacterAction.SHOOT1}, [1] = {_CharacterAction.SHOOTF} }, [3] = { [0] = {_CharacterAction.SHOOT2}, [1] = {_CharacterAction.SHOOT2} }, [4] = {[0] = {}, [1] = {}}, [5] = {[0] = {}, [1] = {}}, [6] = { [0] = {_CharacterAction.SWINGO1_SHOOT, _CharacterAction.SWINGO2_SHOOT, _CharacterAction.SWINGO3_SHOOT}, [1] = {_CharacterAction.SWINGO1_SHOOT, _CharacterAction.SWINGO2_SHOOT, _CharacterAction.SWINGO3_SHOOT} }, [7] = {[0] = {}, [1] = {}}, [8] = { [0] = {--[[_CharacterAction.SHOT]]}, [1] = {--[[_CharacterAction.SHOT]]} }, [9] = {[0] = {}, [1] = {}}, } self.Magic = { [0] = { [0] = {_CharacterAction.SWINGO1}, [1] = {_CharacterAction.SWINGO3} }, [1] = {[0] = {}, [1] = {}}, [2] = {[0] = {}, [1] = {}}, [3] = {[0] = {}, [1] = {}}, [4] = {[0] = {}, [1] = {}}, [5] = { [0] = {_CharacterAction.SWINGO1}, [1] = {_CharacterAction.SWINGO3} }, [6] = {[0] = {}, [1] = {}}, [7] = {[0] = {}, [1] = {}}, [8] = {[0] = {}, [1] = {}}, [9] = {[0] = {}, [1] = {}}, } end 이쪽부터 시작하면됌 이거 엮인게 많아서 애들이 안만드는거임2024.02.01 12:02
댓글6
return function (self)
self.Melee = {
[0] = {
[0] = {_CharacterAction.SWINGO1, _CharacterAction.SWINGO2, _CharacterAction.SWINGO3, _CharacterAction.STABO1, _CharacterAction.STABO2},
[1] = {_CharacterAction.SWINGOF, _CharacterAction.STABOF}
},
[1] = {
[0] = {_CharacterAction.SWINGT2, _CharacterAction.SWINGP1, _CharacterAction.SWINGP2, _CharacterAction.STABT1, _CharacterAction.STABT2},
[1] = {_CharacterAction.SWINGPF, _CharacterAction.STABTF}
},
[2] = {
[0] = {_CharacterAction.SWINGT1, _CharacterAction.SWINGT3},
[1] = {_CharacterAction.SHOOTF}
},
[3] = {
[0] = {_CharacterAction.SWINGT1, _CharacterAction.SWINGT3},
[1] = {}
},
[4] = {
[0] = {_CharacterAction.SWINGT1, _CharacterAction.SWINGT2, _CharacterAction.SWINGT3, _CharacterAction.STABO1, _CharacterAction.STABO2},
[1] = {_CharacterAction.SWINGTF, _CharacterAction.STABOF}
},
[5] = {
[0] = {_CharacterAction.SWINGO2},
[1] = {}
},
[6] = {
[0] = {_CharacterAction.STABO1, _CharacterAction.STABO2},
[1] = {}
},
[7] = {
[0] = {_CharacterAction.STABO1, _CharacterAction.STABO2},
[1] = {}
},
[8] = {
[0] = {_CharacterAction.SWINGT1, _CharacterAction.SWINGT2, _CharacterAction.SWINGT2},
[1] = {}
},
[9] = {
[0] = {--[[_CharacterAction.SWINGD1, _CharacterAction.SWINGD2, _CharacterAction.STABD1]]},
[1] = {}
}
}
self.Shoot = {
[0] = {[0] = {}, [1] = {}},
[1] = {[0] = {}, [1] = {}},
[2] = {
[0] = {_CharacterAction.SHOOT1},
[1] = {_CharacterAction.SHOOTF}
},
[3] = {
[0] = {_CharacterAction.SHOOT2},
[1] = {_CharacterAction.SHOOT2}
},
[4] = {[0] = {}, [1] = {}},
[5] = {[0] = {}, [1] = {}},
[6] = {
[0] = {_CharacterAction.SWINGO1_SHOOT, _CharacterAction.SWINGO2_SHOOT, _CharacterAction.SWINGO3_SHOOT},
[1] = {_CharacterAction.SWINGO1_SHOOT, _CharacterAction.SWINGO2_SHOOT, _CharacterAction.SWINGO3_SHOOT}
},
[7] = {[0] = {}, [1] = {}},
[8] = {
[0] = {--[[_CharacterAction.SHOT]]},
[1] = {--[[_CharacterAction.SHOT]]}
},
[9] = {[0] = {}, [1] = {}},
}
self.Magic = {
[0] = {
[0] = {_CharacterAction.SWINGO1},
[1] = {_CharacterAction.SWINGO3}
},
[1] = {[0] = {}, [1] = {}},
[2] = {[0] = {}, [1] = {}},
[3] = {[0] = {}, [1] = {}},
[4] = {[0] = {}, [1] = {}},
[5] = {
[0] = {_CharacterAction.SWINGO1},
[1] = {_CharacterAction.SWINGO3}
},
[6] = {[0] = {}, [1] = {}},
[7] = {[0] = {}, [1] = {}},
[8] = {[0] = {}, [1] = {}},
[9] = {[0] = {}, [1] = {}},
}
end
이쪽부터 시작하면됌 이거 엮인게 많아서 애들이 안만드는거임
형님 초보자라서 .... 무슨 말씀인지 잘 모르겠습니다 ㅠㅠ
이거 만들어주면 수익률 얼마에 얼마떼줄래
형님당연 5:5 가시죠!!
키야! 망딜 이미 퍼졌음
어디서 구할 수있나요 형님