local hitByLeft = false
local knockbackType = 1
local kb = mob.MobKnockbackComponent
local ai = mob.MobAIComponent
local rb = mob.MobRigidbodyComponent
local map = mob.CurrentMap
local boundLt, boundRb = map.MapComponent:GetBound()
local minX = boundLt.x + 0.1
local maxX = boundRb.x - 0.1
local mobPos = mob.TransformComponent.WorldPosition:ToVector2()
local sqrt = math.sqrt
local elapse = 0
local knockbackMoveEnd
local interruptedEnd
if (knockbackType == 2) then
knockbackMoveEnd = 0.5
interruptedEnd = 0.7
else
knockbackMoveEnd = 0.1
interruptedEnd = 0.5
end
local timelines = {}
local timelineIndex = 0
local currentX = mobPos.x
local currentY = mobPos.y
local function makeDistance(x1, y1, x2, y2)
return sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1))
end
kb:SetShoeAttr(knockbackType)
local knockbackSpeed = rb.WalkSpeed * _Physics.FlySpeed / 1
---@param destX number
---@param destY number
---@param floating boolean
---@return number
local function makeFlyCommand(cmd, destX, destY, floating)
local distance = makeDistance(currentX, currentY, destX, destY)
currentX = destX
currentY = destY
local duration = distance / knockbackSpeed
timelines[timelineIndex + 1] = {cmd, {destX, destY, duration, floating}, 0}
timelineIndex += 1
return duration
end
local function makeCommand(cmd, value, nextTime)
timelines[timelineIndex + 1] = {cmd, value, nextTime}
timelineIndex += 1
end
local inputX = 1
if (hitByLeft) then
inputX = -1
end
-- makeCommand(_MobActionPartType.HitMotion, 1, 0)
local knockbackDestX = mobPos.x
local delta = knockbackSpeed * knockbackMoveEnd
if (inputX < 0) then
knockbackDestX = math.max(minX, mobPos.x - delta)
else
knockbackDestX = math.min(maxX, _UserService.LocalPlayer.TransformComponent.WorldPosition.x + 0.8)
end
if (mobPos.x ~= knockbackDestX) then
mobPos.y += 0.02
-- makeCommand(_MobActionPartType.KnockbackPos, mobPos, 0)
makeFlyCommand(_MobActionPartType.KnockbackFly, knockbackDestX, _UserService.LocalPlayer.TransformComponent.WorldPosition.y , false)
end
-- makeCommand(_MobActionPartType.HitMotion, 0, interruptedEnd)
if (timelineIndex > 0) then
map.LifeControllerComponent:RequestControl(mob, timelines, timelineIndex, true)
endend
| 제목 | 작성자 | 작성일 | 조회 | |
|---|---|---|---|---|
| 공지 | 게시판 이용 안내+156 | 10-20 | 22115 | |
| 61670 | 15:13 | 32 | ||
| 61669 | 12:22 | 57 | ||
| 61668 | 12:03 | 74 | ||
| 61667 | 11-11 | 181 | ||
| 61666 | 11-11 | 200 | ||
| 61665 | 11-11 | 208 | ||
| 61664 | 11-11 | 334 | ||
| 61663 | 11-11 | 261 | ||
| 61662 | 11-11 | 390 | ||
| 61661 | 11-10 | 333 | ||
| 61660 | 11-10 | 349 | ||
| 61659 | 11-10 | 339 | ||
| 61658 | 11-10 | 380 | ||
| 61657 | 11-10 | 496 | ||
| 61656 | 11-10 | 484 | ||
| 61655 | 11-09 | 543 | ||
| 61654 | 11-09 | 507 | ||
| 61653 | 11-09 | 541 | ||
| 61652 | 11-09 | 595 |
댓글5
뭐 원하는 위치가 어딘데?
지금 캐릭 오른쪽 위 인데 아예 머리 위로 바꾸고싶어서
y축건들면되는거아님?
x,y 다 건들어야하는데 어딘지 모르겠어 코드 자체가
0.8 x축지우고 y0.02 고침대는거아녀?