return function (self,delta)
if (self:IsServer()) then
self:UpdateServer()
else
local user = self.Owner
if (user == _UserService.LocalPlayer) then
local pet = self.Entity
if (self.Repleteness < 55) then
_ItemConsumeLogic:TryConsumeFromFuncKey(2120000)
end
local availableInv =
user.WsUser:IsAvailableInventoryOperation() and
user.PlayerTemporaryStat:GetValue(_CTS.DarkSight) == 0
self.IsAbleToPick = availableInv
end
end
end
댓글6
드렸음
11봐주세요!
펫먹이는 조금 찾아보면 널린건데
return function (self,delta)
if (self:IsServer()) then
self:UpdateServer()
else
local user = self.Owner
if (user == _UserService.LocalPlayer) then
local pet = self.Entity
if (self.Repleteness < 55) then
_ItemConsumeLogic:TryConsumeFromFuncKey(2120000)
end
local availableInv =
user.WsUser:IsAvailableInventoryOperation() and
user.PlayerTemporaryStat:GetValue(_CTS.DarkSight) == 0
self.IsAbleToPick = availableInv
end
end
end
이걸 어디에 하는 지 모르겠어요
1:1주면알려줌