| 제목 | 작성자 | 작성일 | 조회 | |
|---|---|---|---|---|
| 공지 | 게시판 이용 안내+156 | 10-20 | 22364 | |
| 61782 | 13:29 | 58 | ||
| 61781 | 08:48 | 104 | ||
| 61780 | 06:42 | 106 | ||
| 61779 | 12-19 | 349 | ||
| 61778 | 12-18 | 491 | ||
| 61777 | 12-18 | 822 | ||
| 61776 | 12-16 | 956 | ||
| 61775 | 12-14 | 1114 | ||
| 61774 | 12-14 | 1405 | ||
| 61773 | 12-14 | 1332 | ||
| 61772 | 12-13 | 1231 | ||
| 61771 | ㅁㄹH막힘?+1 | 12-13 | 1587 | |
| 61770 | 12-12 | 1548 | ||
| 61769 | 12-11 | 2165 | ||
| 61768 | 12-10 | 2182 | ||
| 61767 | 12-10 | 1982 | ||
| 61766 | 12-09 | 1889 | ||
| 61765 | 12-09 | 2031 | ||
| 61764 | 12-09 | 2206 |
댓글4
return function (self, damage, hitByLeft, fromMob, attackIndex, reflect)
local user = self.Entity
local regularAttack = not fromMob or attackIndex <= 500
self.HitDamage = damage
local templateId = 500
if (isvalid(fromMob)) then
templateId = fromMob.MobComponent:GetLinkOriginTemplateId()
end
self:ShowHitDamage(damage, 500, templateId, attackIndex, not hitByLeft, "")
if (damage > 500) then
local randomAction = math.random(1, 2) -- 무작위로 1 또는 2 선택
if randomAction == 1 then
user.CharacterActionComponent:ChangeAction(_CharacterAction.STAND1)
else
user.CharacterActionComponent:ChangeAction(_CharacterAction.STAND2)
end
self:OnUserHitServer(damage, 0, fromMob, p, attackIndex, not hitByLeft, reflect, self.)
end
end
요고야..
무적이랑 피굳이랑 달라요?
1ㄷ1
이거 hit time 없애도 되는거 맞아..?