zz_y7.is_someone_in_world = function()
local map_name = _UserService.LocalPlayer.CurrentMapName
local entities = _UserService:GetUsersByMapName(map_name)
return #entities ~= 1
기존에 이걸로되있어서
zz_y7.is_others = (#entities > 1)
if zz_y7.is_others then
_TimerService:ClearTimer(zz_y7.auto_buff_timer)
이렇게바꾸니까 캐릭터스킬에서 로딩이멈춤
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