elseif (self:IsShootAttackSkill(skillId)) then
if (not _CharacterActionLogic:CanMeleeShootAttack(state)) then
return
end
local shootAttack = _PlayerAttackLogic:CheckAvailableShootAttack(user, skillId, slv)
if (shootAttack) then
local output = {}
-- TODO mortalBlow 주먹치기 무시 발동
if (_PlayerAttackLogic_Melee:TryDoingMeleeAttack(user, 0, 0, output, 0, 0) == 0) then
if (_PlayerAttackLogic_Shoot:TryDoingShootAttack(user, skillId, slv, output.ShootRange, 0)) then
playSound()
playEffect()
self:OnSuccessSkill(state)
end
end
else
if (_PlayerAttackLogic_Melee:TryDoingShootAttack(user, 0, 0, nil, 0, 0)) then
self:OnSuccessSkill(state)
end
end
여기서 뭐 수정해야 평타 화살나가나요 ?
| 제목 | 작성자 | 작성일 | 조회 | |
|---|---|---|---|---|
| 43851 | 02-26 | 466 | ||
| 43850 | 다들 즐메해!+3 | 02-26 | 636 | |
| 43849 | 02-26 | 475 | ||
| 43848 | 02-26 | 573 | ||
| 43847 | 02-26 | 365 | ||
| 43846 | 02-26 | 398 | ||
| 43845 | 02-26 | 361 | ||
| 43844 | 02-26 | 1203 | ||
| 43843 | 02-26 | 346 | ||
| 43842 | 02-26 | 613 | ||
| 43841 | 02-26 | 394 | ||
| 43840 | 02-26 | 361 | ||
| 43839 | 02-26 | 367 | ||
| 43838 | 02-26 | 414 | ||
| 43837 | 02-26 | 317 | ||
| 43836 | 02-26 | 367 | ||
| 43835 | 02-26 | 363 | ||
| 43834 | 02-26 | 356 | ||
| 43833 | 02-26 | 435 | ||
| 43832 | 02-26 | 348 |
댓글3
아무리건드려도 화살은안나가고 떠있기만함 ;
11주세요
지금 충전이 안되서요 ;