elseif (self:IsShootAttackSkill(skillId)) then
if (not _CharacterActionLogic:CanMeleeShootAttack(state)) then
return
end
local shootAttack = _PlayerAttackLogic:CheckAvailableShootAttack(user, skillId, slv)
if (shootAttack) then
local output = {}
-- TODO mortalBlow 주먹치기 무시 발동
if (_PlayerAttackLogic_Melee:TryDoingMeleeAttack(user, 0, 0, output, 0, 0) == 0) then
if (_PlayerAttackLogic_Shoot:TryDoingShootAttack(user, skillId, slv, output.ShootRange, 0)) then
playSound()
playEffect()
self:OnSuccessSkill(state)
end
end
else
if (_PlayerAttackLogic_Melee:TryDoingShootAttack(user, 0, 0, nil, 0, 0)) then
self:OnSuccessSkill(state)
end
end
여기서 뭐 수정해야 평타 화살나가나요 ?
| 제목 | 작성자 | 작성일 | 조회 | |
|---|---|---|---|---|
| 43953 | 02-26 | 630 | ||
| 43952 | 02-26 | 1406 | ||
| 43951 | 02-26 | 799 | ||
| 43950 | 02-26 | 502 | ||
| 43949 | 02-26 | 1085 | ||
| 43948 | 02-26 | 701 | ||
| 43947 | 02-26 | 368 | ||
| 43946 | 02-26 | 497 | ||
| 43945 | 02-26 | 371 | ||
| 43944 | 02-26 | 983 | ||
| 43943 | 02-26 | 573 | ||
| 43942 | 02-26 | 536 | ||
| 43941 | 02-26 | 345 | ||
| 43940 | 02-26 | 870 | ||
| 43939 | 02-26 | 372 | ||
| 43938 | 02-26 | 401 | ||
| 43937 | 02-26 | 430 | ||
| 43936 | 02-26 | 509 | ||
| 43935 | 02-26 | 704 | ||
| 43934 | 02-26 | 456 |
댓글3
아무리건드려도 화살은안나가고 떠있기만함 ;
11주세요
지금 충전이 안되서요 ;