elseif (self:IsShootAttackSkill(skillId)) then
if (not _CharacterActionLogic:CanMeleeShootAttack(state)) then
return
end
local shootAttack = _PlayerAttackLogic:CheckAvailableShootAttack(user, skillId, slv)
if (shootAttack) then
local output = {}
-- TODO mortalBlow 주먹치기 무시 발동
if (_PlayerAttackLogic_Melee:TryDoingMeleeAttack(user, 0, 0, output, 0, 0) == 0) then
if (_PlayerAttackLogic_Shoot:TryDoingShootAttack(user, skillId, slv, output.ShootRange, 0)) then
playSound()
playEffect()
self:OnSuccessSkill(state)
end
end
else
if (_PlayerAttackLogic_Melee:TryDoingShootAttack(user, 0, 0, nil, 0, 0)) then
self:OnSuccessSkill(state)
end
end
여기서 뭐 수정해야 평타 화살나가나요 ?
| 제목 | 작성자 | 작성일 | 조회 | |
|---|---|---|---|---|
| 43973 | 02-26 | 570 | ||
| 43972 | 02-26 | 981 | ||
| 43971 | 02-26 | 403 | ||
| 43970 | 02-26 | 1384 | ||
| 43969 | 02-26 | 440 | ||
| 43968 | 02-26 | 406 | ||
| 43967 | 02-26 | 1254 | ||
| 43966 | 02-26 | 756 | ||
| 43965 | 02-26 | 1145 | ||
| 43964 | 02-26 | 710 | ||
| 43963 | 02-26 | 445 | ||
| 43962 | 02-26 | 465 | ||
| 43961 | 02-26 | 459 | ||
| 43960 | 02-26 | 665 | ||
| 43959 | 02-26 | 712 | ||
| 43958 | 02-26 | 515 | ||
| 43957 | 02-26 | 463 | ||
| 43956 | 02-26 | 972 | ||
| 43955 | 02-26 | 458 | ||
| 43954 | 02-26 | 428 |
댓글3
아무리건드려도 화살은안나가고 떠있기만함 ;
11주세요
지금 충전이 안되서요 ;