elseif (self:IsShootAttackSkill(skillId)) then
if (not _CharacterActionLogic:CanMeleeShootAttack(state)) then
return
end
local shootAttack = _PlayerAttackLogic:CheckAvailableShootAttack(user, skillId, slv)
if (shootAttack) then
local output = {}
-- TODO mortalBlow 주먹치기 무시 발동
if (_PlayerAttackLogic_Melee:TryDoingMeleeAttack(user, 0, 0, output, 0, 0) == 0) then
if (_PlayerAttackLogic_Shoot:TryDoingShootAttack(user, skillId, slv, output.ShootRange, 0)) then
playSound()
playEffect()
self:OnSuccessSkill(state)
end
end
else
if (_PlayerAttackLogic_Melee:TryDoingShootAttack(user, 0, 0, nil, 0, 0)) then
self:OnSuccessSkill(state)
end
end
여기서 뭐 수정해야 평타 화살나가나요 ?
제목 | 작성자 | 작성일 | 조회 | |
---|---|---|---|---|
41733 | 02-22 | 247 | ||
41732 | 02-22 | 486 | ||
41731 | 02-22 | 267 | ||
41730 | 02-22 | 268 | ||
41729 | 02-22 | 266 | ||
41728 | 02-22 | 263 | ||
41727 | 02-22 | 453 | ||
41726 | 02-22 | 387 | ||
41725 | 02-22 | 371 | ||
41724 | 02-22 | 287 | ||
41723 | 로나 ㅎ 팝니다+8 | 02-22 | 406 | |
41722 | 02-22 | 597 | ||
41721 | 02-22 | 296 | ||
41720 | 02-22 | 305 | ||
41719 | 02-22 | 277 | ||
41718 | 02-22 | 364 | ||
41717 | 02-22 | 519 | ||
41716 | 02-22 | 513 | ||
41715 | 02-22 | 641 | ||
41714 | 02-22 | 737 |
댓글3
아무리건드려도 화살은안나가고 떠있기만함 ;
11주세요
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