elseif (self:IsShootAttackSkill(skillId)) then
if (not _CharacterActionLogic:CanMeleeShootAttack(state)) then
return
end
local shootAttack = _PlayerAttackLogic:CheckAvailableShootAttack(user, skillId, slv)
if (shootAttack) then
local output = {}
-- TODO mortalBlow 주먹치기 무시 발동
if (_PlayerAttackLogic_Melee:TryDoingMeleeAttack(user, 0, 0, output, 0, 0) == 0) then
if (_PlayerAttackLogic_Shoot:TryDoingShootAttack(user, skillId, slv, output.ShootRange, 0)) then
playSound()
playEffect()
self:OnSuccessSkill(state)
end
end
else
if (_PlayerAttackLogic_Melee:TryDoingShootAttack(user, 0, 0, nil, 0, 0)) then
self:OnSuccessSkill(state)
end
end
여기서 뭐 수정해야 평타 화살나가나요 ?
| 제목 | 작성자 | 작성일 | 조회 | |
|---|---|---|---|---|
| 43893 | 02-26 | 438 | ||
| 43892 | 02-26 | 393 | ||
| 43891 | 메소 삽니다.+2 | 02-26 | 439 | |
| 43890 | 02-26 | 815 | ||
| 43889 | 02-26 | 499 | ||
| 43888 | 02-26 | 444 | ||
| 43887 | 02-26 | 615 | ||
| 43886 | 02-26 | 587 | ||
| 43885 | 02-26 | 457 | ||
| 43884 | 02-26 | 381 | ||
| 43883 | 02-26 | 416 | ||
| 43882 | 02-26 | 952 | ||
| 43881 | 02-26 | 382 | ||
| 43880 | 02-26 | 517 | ||
| 43879 | 02-26 | 532 | ||
| 43878 | 02-26 | 523 | ||
| 43877 | 02-26 | 380 | ||
| 43876 | 02-26 | 361 | ||
| 43875 | 02-26 | 420 | ||
| 43874 | 02-26 | 379 |
댓글3
아무리건드려도 화살은안나가고 떠있기만함 ;
11주세요
지금 충전이 안되서요 ;