elseif (self:IsShootAttackSkill(skillId)) then
if (not _CharacterActionLogic:CanMeleeShootAttack(state)) then
return
end
local shootAttack = _PlayerAttackLogic:CheckAvailableShootAttack(user, skillId, slv)
if (shootAttack) then
local output = {}
-- TODO mortalBlow 주먹치기 무시 발동
if (_PlayerAttackLogic_Melee:TryDoingMeleeAttack(user, 0, 0, output, 0, 0) == 0) then
if (_PlayerAttackLogic_Shoot:TryDoingShootAttack(user, skillId, slv, output.ShootRange, 0)) then
playSound()
playEffect()
self:OnSuccessSkill(state)
end
end
else
if (_PlayerAttackLogic_Melee:TryDoingShootAttack(user, 0, 0, nil, 0, 0)) then
self:OnSuccessSkill(state)
end
end
여기서 뭐 수정해야 평타 화살나가나요 ?
| 제목 | 작성자 | 작성일 | 조회 | |
|---|---|---|---|---|
| 43449 | 02-25 | 336 | ||
| 43448 | 창고케릭+4 | 02-25 | 683 | |
| 43447 | 02-25 | 586 | ||
| 43446 | 02-25 | 354 | ||
| 43445 | 02-25 | 347 | ||
| 43444 | 02-25 | 1152 | ||
| 43443 | 02-25 | 327 | ||
| 43442 | 02-25 | 387 | ||
| 43441 | 02-25 | 353 | ||
| 43440 | 02-25 | 453 | ||
| 43439 | 02-25 | 389 | ||
| 43438 | 02-25 | 591 | ||
| 43437 | 02-25 | 374 | ||
| 43436 | 02-25 | 389 | ||
| 43435 | 02-25 | 679 | ||
| 43434 | 02-25 | 318 | ||
| 43433 | 02-25 | 888 | ||
| 43432 | 02-25 | 832 | ||
| 43431 | 02-25 | 498 | ||
| 43430 | 02-25 | 665 |
댓글3
아무리건드려도 화살은안나가고 떠있기만함 ;
11주세요
지금 충전이 안되서요 ;