if (d.ItemId // 1000000 == 4 or d.ItemId // 1000000 == 1 or d.ItemId == 2060000 or d.ItemId == 2061000) then
self:ClearAnimationTimer()
self:ClearVanishTimer()
self:DisableTweenFloating()
self.SpriteEntity.SpriteRendererComponent.SpriteRUID = ""
_ObjectPool:Release(self.ReturnPool, self.Entity)
end
제목 | 작성자 | 작성일 | 조회 | |
---|---|---|---|---|
공지 | 게시판 이용 안내+146 | 10-20 | 20313 | |
60316 | 03:45 | 15 | ||
60315 | 00:15 | 88 | ||
60314 | 00:15 | 38 | ||
60313 | 06-07 | 147 | ||
60312 | 06-07 | 116 | ||
60311 | 06-07 | 211 | ||
60310 | 06-07 | 132 | ||
60309 | 06-07 | 105 | ||
60308 | 06-07 | 176 | ||
60307 | 06-07 | 92 | ||
60306 | 06-07 | 149 | ||
60305 | 06-07 | 81 | ||
60304 | 06-07 | 149 | ||
60303 | 06-07 | 97 | ||
60302 | 06-07 | 106 | ||
60301 | 06-07 | 166 | ||
60300 | 06-07 | 182 | ||
60299 | 06-07 | 218 | ||
60298 | 06-07 | 293 |
댓글3
저걸 한줄로 entity.DropComponent:OnDestroyDrop()
맞습니다
if (d.ItemId == 0) or (d.ItemId // 1000000 == 4) or (d.ItemId // 1000000 == 1) or (d.ItemId == 2061000) or (d.ItemId == 2060000) then
local spriteRenderer = self.Entity.SpriteRendererComponent
if (d.Amount < 50) then
spriteRenderer.SpriteRUID = _UidMan:GetRawAnimation("dbcd3e987e834c51b003fafa15d0982b")
-- 28 or 29
이렇게도가능