채팅0

    아이템필터.

    조회수 543
    if (d.ItemId // 1000000 == 4 or d.ItemId // 1000000 == 1 or d.ItemId == 2060000 or d.ItemId == 2061000) then
    	self:ClearAnimationTimer()
    	self:ClearVanishTimer()
    	self:DisableTweenFloating()
    	self.SpriteEntity.SpriteRendererComponent.SpriteRUID = ""
    	_ObjectPool:Release(self.ReturnPool, self.Entity)
    end

    댓글3

    회원프로필

    저걸 한줄로 entity.DropComponent:OnDestroyDrop()

    2024.02.24 23:25
    회원프로필

    맞습니다

    2024.02.24 23:30
    회원프로필

    if (d.ItemId == 0) or (d.ItemId // 1000000 == 4) or (d.ItemId // 1000000 == 1) or (d.ItemId == 2061000) or (d.ItemId == 2060000) then
      local spriteRenderer = self.Entity.SpriteRendererComponent
                if (d.Amount < 50) then
                    spriteRenderer.SpriteRUID = _UidMan:GetRawAnimation("dbcd3e987e834c51b003fafa15d0982b")
                    -- 28 or 29
    이렇게도가능

    2024.02.24 23:31

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