if (d.ItemId // 1000000 == 4 or d.ItemId // 1000000 == 1 or d.ItemId == 2060000 or d.ItemId == 2061000) then
self:ClearAnimationTimer()
self:ClearVanishTimer()
self:DisableTweenFloating()
self.SpriteEntity.SpriteRendererComponent.SpriteRUID = ""
_ObjectPool:Release(self.ReturnPool, self.Entity)
end| 제목 | 작성자 | 작성일 | 조회 | |
|---|---|---|---|---|
| 공지 | 게시판 이용 안내+156 | 10-20 | 22342 | |
| 61775 | 12-14 | 241 | ||
| 61774 | 12-14 | 384 | ||
| 61773 | 12-14 | 388 | ||
| 61772 | 12-13 | 371 | ||
| 61771 | ㅁㄹH막힘?+1 | 12-13 | 523 | |
| 61770 | 12-12 | 627 | ||
| 61769 | 12-11 | 1163 | ||
| 61768 | 12-10 | 1186 | ||
| 61767 | 12-10 | 1095 | ||
| 61766 | 12-09 | 1033 | ||
| 61765 | 12-09 | 1153 | ||
| 61764 | 12-09 | 1289 | ||
| 61763 | 12-09 | 1127 | ||
| 61762 | 12-08 | 1158 | ||
| 61761 | 12-08 | 1136 | ||
| 61760 | 12-08 | 1203 | ||
| 61759 | 12-08 | 1250 | ||
| 61758 | 12-07 | 1628 | ||
| 61757 | 12-07 | 1533 |
댓글3
저걸 한줄로 entity.DropComponent:OnDestroyDrop()
맞습니다
if (d.ItemId == 0) or (d.ItemId // 1000000 == 4) or (d.ItemId // 1000000 == 1) or (d.ItemId == 2061000) or (d.ItemId == 2060000) then
local spriteRenderer = self.Entity.SpriteRendererComponent
if (d.Amount < 50) then
spriteRenderer.SpriteRUID = _UidMan:GetRawAnimation("dbcd3e987e834c51b003fafa15d0982b")
-- 28 or 29
이렇게도가능