if (d.ItemId // 1000000 == 4 or d.ItemId // 1000000 == 1 or d.ItemId == 2060000 or d.ItemId == 2061000) then
self:ClearAnimationTimer()
self:ClearVanishTimer()
self:DisableTweenFloating()
self.SpriteEntity.SpriteRendererComponent.SpriteRUID = ""
_ObjectPool:Release(self.ReturnPool, self.Entity)
end
제목 | 작성자 | 작성일 | 조회 | |
---|---|---|---|---|
42979 | 02-25 | 298 | ||
42978 | 02-25 | 252 | ||
42977 | 02-25 | 228 | ||
42976 | 02-25 | 332 | ||
42975 | 02-25 | 251 | ||
42974 | 02-25 | 240 | ||
42973 | 02-25 | 276 | ||
42972 | 몹텔자사+11 | 02-25 | 468 | |
42971 | 02-25 | 270 | ||
42970 | 02-25 | 362 | ||
42969 | 02-25 | 478 | ||
42968 | 02-25 | 555 | ||
42967 | 02-25 | 369 | ||
42966 | 02-25 | 301 | ||
42965 | 02-25 | 627 | ||
42964 | 02-25 | 622 | ||
42963 | 02-25 | 217 | ||
42962 | 02-25 | 566 | ||
42961 | 02-25 | 718 | ||
42960 | 02-25 | 246 |
댓글3
저걸 한줄로 entity.DropComponent:OnDestroyDrop()
맞습니다
if (d.ItemId == 0) or (d.ItemId // 1000000 == 4) or (d.ItemId // 1000000 == 1) or (d.ItemId == 2061000) or (d.ItemId == 2060000) then
local spriteRenderer = self.Entity.SpriteRendererComponent
if (d.Amount < 50) then
spriteRenderer.SpriteRUID = _UidMan:GetRawAnimation("dbcd3e987e834c51b003fafa15d0982b")
-- 28 or 29
이렇게도가능