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    자벞 질문

    조회수 337

    local SkillD = tonumber(cd,Job * 10000) + 1001

    local slv = cd:GetSkillLevel(SkillD)

    buff_ = slv * 10

    buff = true

    wait(1.5)

    _PlayerActiveSkillLogic.DoActiveSkill(SkillD, false)

    wait(0.5)

    buff = false

    return

    end


    약간 이런식으로 굴리는게 맞음 ?

    제발 힌트좀 줘 어려워죽겠네

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