[ENABLE]
alloc(pplthread,0x200,GameAssembly.dll)
alloc(pplvalue,0x20,GameAssembly.dll)
alloc(pplfilter,0x20,GameAssembly.dll)
label(retr)
label(filter)
registersymbol(pplthread)
registersymbol(pplvalue)
registersymbol(pplfilter)
createthread(pplthread)
pplthread:
push rdi
push rcx
push rax
sub rsp,38
call GameAssembly.dll+6CDB10 // Cinemachine.CinemachineCore.get_Instance() -> return instance
mov rdi,[rax+18] // rax = instance
mov rcx,[rdi+18]
mov [pplvalue],rcx // 본인 포함 인원
dec ecx // -1
cmp ecx,0
jne filter // 나를 제외한 인원이 있을경우 filter로 운지!
mov [pplfilter],0
retr:
mov ecx,#300
call Sleep
add rsp,38
pop rax
pop rcx
pop rdi
jmp pplthread
filter:
mov [pplfilter],1
jmp retr
[DISABLE]| 제목 | 작성자 | 작성일 | 조회 | |
|---|---|---|---|---|
| 공지 | 게시판 이용 안내+156 | 10-20 | 22421 | |
| 61807 | 00:16 | 96 | ||
| 61806 | 01-09 | 122 | ||
| 61805 | 01-08 | 406 | ||
| 61804 | 01-07 | 457 | ||
| 61803 | 01-07 | 576 | ||
| 61802 | 01-06 | 610 | ||
| 61801 | 01-06 | 576 | ||
| 61800 | 01-05 | 822 | ||
| 61799 | 01-05 | 766 | ||
| 61798 | 01-05 | 812 | ||
| 61797 | 01-05 | 1186 | ||
| 61796 | 01-04 | 879 | ||
| 61795 | 01-04 | 954 | ||
| 61794 | 01-03 | 1156 | ||
| 61793 | 01-01 | 1437 | ||
| 61792 | 12-31 | 1536 | ||
| 61791 | 12-31 | 1606 | ||
| 61790 | 12-30 | 1797 | ||
| 61789 | 12-28 | 2279 |
댓글2
-고정-
이거 머지?유저