[ENABLE]
alloc(pplthread,0x200,GameAssembly.dll)
alloc(pplvalue,0x20,GameAssembly.dll)
alloc(pplfilter,0x20,GameAssembly.dll)
label(retr)
label(filter)
registersymbol(pplthread)
registersymbol(pplvalue)
registersymbol(pplfilter)
createthread(pplthread)
pplthread:
push rdi
push rcx
push rax
sub rsp,38
call GameAssembly.dll+6CDB10 // Cinemachine.CinemachineCore.get_Instance() -> return instance
mov rdi,[rax+18] // rax = instance
mov rcx,[rdi+18]
mov [pplvalue],rcx // 본인 포함 인원
dec ecx // -1
cmp ecx,0
jne filter // 나를 제외한 인원이 있을경우 filter로 운지!
mov [pplfilter],0
retr:
mov ecx,#300
call Sleep
add rsp,38
pop rax
pop rcx
pop rdi
jmp pplthread
filter:
mov [pplfilter],1
jmp retr
[DISABLE]
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59835 | 07:49 | 23 | ||
59834 | 06:52 | 49 | ||
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59832 | 04:33 | 71 | ||
59831 | 03:05 | 124 | ||
59830 | 02:46 | 76 | ||
59829 | 02:18 | 160 | ||
59828 | 00:50 | 246 | ||
59827 | 05-14 | 190 | ||
59826 | 05-14 | 101 | ||
59825 | 05-14 | 144 | ||
59824 | 05-14 | 137 | ||
59823 | 05-14 | 122 | ||
59822 | 05-14 | 168 | ||
59821 | 05-14 | 153 | ||
59820 | 05-14 | 490 | ||
59819 | 05-14 | 215 | ||
59818 | 05-14 | 154 |
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