[ENABLE]
alloc(pplthread,0x200,GameAssembly.dll)
alloc(pplvalue,0x20,GameAssembly.dll)
alloc(pplfilter,0x20,GameAssembly.dll)
label(retr)
label(filter)
registersymbol(pplthread)
registersymbol(pplvalue)
registersymbol(pplfilter)
createthread(pplthread)
pplthread:
push rdi
push rcx
push rax
sub rsp,38
call GameAssembly.dll+6CDB10 // Cinemachine.CinemachineCore.get_Instance() -> return instance
mov rdi,[rax+18] // rax = instance
mov rcx,[rdi+18]
mov [pplvalue],rcx // 본인 포함 인원
dec ecx // -1
cmp ecx,0
jne filter // 나를 제외한 인원이 있을경우 filter로 운지!
mov [pplfilter],0
retr:
mov ecx,#300
call Sleep
add rsp,38
pop rax
pop rcx
pop rdi
jmp pplthread
filter:
mov [pplfilter],1
jmp retr
[DISABLE]| 제목 | 작성자 | 작성일 | 조회 | |
|---|---|---|---|---|
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| 52373 | 03-11 | 587 | ||
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| 52370 | 03-11 | 753 | ||
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| 52365 | 메ㅇㅍ 내용확인+2 | 03-11 | 706 | |
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| 52360 | 기타템정리로직+1 | 03-11 | 1333 | |
| 52359 | 03-11 | 618 | ||
| 52358 | 03-11 | 714 |
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