[ENABLE]
alloc(pplthread,0x200,GameAssembly.dll)
alloc(pplvalue,0x20,GameAssembly.dll)
alloc(pplfilter,0x20,GameAssembly.dll)
label(retr)
label(filter)
registersymbol(pplthread)
registersymbol(pplvalue)
registersymbol(pplfilter)
createthread(pplthread)
pplthread:
push rdi
push rcx
push rax
sub rsp,38
call GameAssembly.dll+6CDB10 // Cinemachine.CinemachineCore.get_Instance() -> return instance
mov rdi,[rax+18] // rax = instance
mov rcx,[rdi+18]
mov [pplvalue],rcx // 본인 포함 인원
dec ecx // -1
cmp ecx,0
jne filter // 나를 제외한 인원이 있을경우 filter로 운지!
mov [pplfilter],0
retr:
mov ecx,#300
call Sleep
add rsp,38
pop rax
pop rcx
pop rdi
jmp pplthread
filter:
mov [pplfilter],1
jmp retr
[DISABLE]
제목 | 작성자 | 작성일 | 조회 | |
---|---|---|---|---|
48621 | 03-03 | 231 | ||
48620 | 03-03 | 177 | ||
48619 | 03-03 | 540 | ||
48618 | 03-03 | 134 | ||
48617 | 03-03 | 181 | ||
48616 | 03-03 | 164 | ||
48615 | 03-03 | 249 | ||
48614 | 생성랜계 ㅍㅍㅍ+6 | 03-03 | 214 | |
48613 | 03-03 | 220 | ||
48612 | 03-03 | 133 | ||
48611 | 03-03 | 312 | ||
48610 | 03-03 | 174 | ||
48609 | 03-03 | 159 | ||
48608 | 03-03 | 317 | ||
48607 | 03-03 | 169 | ||
48606 | 03-03 | 291 | ||
48605 | 03-03 | 162 | ||
48604 | 03-03 | 144 | ||
48603 | 03-03 | 802 | ||
48602 | 03-03 | 387 |
댓글2
-고정-
이거 머지?유저