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    ppl check ce asm

    조회수 801
    [ENABLE]
    
    alloc(pplthread,0x200,GameAssembly.dll)
    alloc(pplvalue,0x20,GameAssembly.dll)
    alloc(pplfilter,0x20,GameAssembly.dll)
    label(retr)
    label(filter)
    registersymbol(pplthread)
    registersymbol(pplvalue)
    registersymbol(pplfilter)
    createthread(pplthread)
    pplthread:
    push rdi
    push rcx
    push rax
    sub rsp,38
    
    call GameAssembly.dll+6CDB10 // Cinemachine.CinemachineCore.get_Instance() -> return instance
    mov rdi,[rax+18] // rax = instance
    mov rcx,[rdi+18]
    mov [pplvalue],rcx // 본인 포함 인원 
    dec ecx // -1 
    cmp ecx,0 
    jne filter // 나를 제외한 인원이 있을경우 filter로 운지!
    
    mov [pplfilter],0
    retr:
    mov ecx,#300
    call Sleep
    add rsp,38
    pop rax
    pop rcx
    pop rdi
    jmp pplthread
    
    filter:
    mov [pplfilter],1
    jmp retr
    [DISABLE]

    댓글2

    회원프로필

    -고정-

    2024.03.03 00:39
    회원프로필

    이거 머지?유저

    2024.03.03 04:26

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