[ENABLE]
alloc(pplthread,0x200,GameAssembly.dll)
alloc(pplvalue,0x20,GameAssembly.dll)
alloc(pplfilter,0x20,GameAssembly.dll)
label(retr)
label(filter)
registersymbol(pplthread)
registersymbol(pplvalue)
registersymbol(pplfilter)
createthread(pplthread)
pplthread:
push rdi
push rcx
push rax
sub rsp,38
call GameAssembly.dll+6CDB10 // Cinemachine.CinemachineCore.get_Instance() -> return instance
mov rdi,[rax+18] // rax = instance
mov rcx,[rdi+18]
mov [pplvalue],rcx // 본인 포함 인원
dec ecx // -1
cmp ecx,0
jne filter // 나를 제외한 인원이 있을경우 filter로 운지!
mov [pplfilter],0
retr:
mov ecx,#300
call Sleep
add rsp,38
pop rax
pop rcx
pop rdi
jmp pplthread
filter:
mov [pplfilter],1
jmp retr
[DISABLE]
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51154 | 03-08 | 808 | ||
51153 | 03-08 | 942 | ||
51152 | 03-08 | 502 | ||
51151 | 03-08 | 445 | ||
51150 | 03-08 | 514 | ||
51149 | 03-08 | 463 | ||
51148 | 03-08 | 492 | ||
51147 | 03-08 | 820 | ||
51146 | 03-08 | 897 | ||
51145 | 03-08 | 485 | ||
51144 | 03-08 | 472 | ||
51143 | 03-08 | 493 | ||
51142 | 03-08 | 436 | ||
51141 | 03-08 | 846 | ||
51140 | 03-08 | 1058 | ||
51139 | 03-08 | 695 | ||
51138 | 03-08 | 485 | ||
51137 | 03-08 | 720 | ||
51136 | 03-08 | 491 | ||
51135 | 로나 H+3 | 03-08 | 687 |
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