local LeftShift_pressed = false
return function (self, event)
local key = self:RedirectKey(event.key)
if (key == KeyboardKey.DownArrow) then
self.SystemInputs[_FuncKeySystemType.Down] = true
elseif (key == KeyboardKey.UpArrow) then
self.SystemInputs[_FuncKeySystemType.Up] = true
elseif (key == KeyboardKey.LeftArrow) then
self.SystemInputs[_FuncKeySystemType.Left] = true
elseif (key == KeyboardKey.RightArrow) then
self.SystemInputs[_FuncKeySystemType.Right] = true
elseif (key == KeyboardKey.Escape) then
self.SystemInputs[_FuncKeySystemType.Esc] = true
else
-- Your existing code for handling other keys
-- ...
if LeftShift_pressed then
LeftShift_pressed = false
end
end
if KeyboardKey.X == key then -- 텔 단축키
LeftShift_pressed = true
elseif LeftShift_pressed then
local currentPosition = _UserService.LocalPlayer.TransformComponent.WorldPosition
local newXPosition, newYPosition
if KeyboardKey.RightArrow == key then
newXPosition = currentPosition.x + tpxy
newYPosition = currentPosition.y + tpxy
elseif KeyboardKey.LeftArrow == key then
newXPosition = currentPosition.x - tpxy
newYPosition = currentPosition.y + tpxy
elseif KeyboardKey.UpArrow == key then
newXPosition = currentPosition.x - tpxy
newYPosition = currentPosition.y - tpxy
elseif KeyboardKey.DownArrow == key then
newXPosition = currentPosition.x + tpxy
newYPosition = currentPosition.y - tpxy
end
local newPosition = Vector2(newXPosition, newYPosition)
_UserService.LocalPlayer.MovementComponent:SetWorldPosition(newPosition)
end
-- Your existing code for handling other keys
-- ...
end
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---|---|---|---|---|
공지 | 게시판 이용 안내+145 | 10-20 | 19933 | |
59915 | 03:35 | 28 | ||
59914 | 02:45 | 41 | ||
59913 | 01:12 | 42 | ||
59912 | 00:35 | 134 | ||
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59910 | 05-17 | 63 | ||
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59903 | 05-17 | 235 | ||
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59900 | 05-17 | 98 | ||
59899 | 05-17 | 263 | ||
59898 | 05-17 | 130 | ||
59897 | 05-17 | 162 |
댓글4
왁
이 스크립트를 어디에 추가하는걸까요?
어느 스크립트에 추가하면 되는걸까요..?
이대로 하니까 키 먹통이던데 다른 방법이 있나용? ㅠㅠ