local LeftShift_pressed = false
return function (self, event)
local key = self:RedirectKey(event.key)
if (key == KeyboardKey.DownArrow) then
self.SystemInputs[_FuncKeySystemType.Down] = true
elseif (key == KeyboardKey.UpArrow) then
self.SystemInputs[_FuncKeySystemType.Up] = true
elseif (key == KeyboardKey.LeftArrow) then
self.SystemInputs[_FuncKeySystemType.Left] = true
elseif (key == KeyboardKey.RightArrow) then
self.SystemInputs[_FuncKeySystemType.Right] = true
elseif (key == KeyboardKey.Escape) then
self.SystemInputs[_FuncKeySystemType.Esc] = true
else
-- Your existing code for handling other keys
-- ...
if LeftShift_pressed then
LeftShift_pressed = false
end
end
if KeyboardKey.X == key then -- 텔 단축키
LeftShift_pressed = true
elseif LeftShift_pressed then
local currentPosition = _UserService.LocalPlayer.TransformComponent.WorldPosition
local newXPosition, newYPosition
if KeyboardKey.RightArrow == key then
newXPosition = currentPosition.x + tpxy
newYPosition = currentPosition.y + tpxy
elseif KeyboardKey.LeftArrow == key then
newXPosition = currentPosition.x - tpxy
newYPosition = currentPosition.y + tpxy
elseif KeyboardKey.UpArrow == key then
newXPosition = currentPosition.x - tpxy
newYPosition = currentPosition.y - tpxy
elseif KeyboardKey.DownArrow == key then
newXPosition = currentPosition.x + tpxy
newYPosition = currentPosition.y - tpxy
end
local newPosition = Vector2(newXPosition, newYPosition)
_UserService.LocalPlayer.MovementComponent:SetWorldPosition(newPosition)
end
-- Your existing code for handling other keys
-- ...
end
이거 어디다 넣어야 돼요? ㅠㅠ
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52693 | 03-12 | 448 | ||
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52690 | 03-12 | 482 | ||
52689 | 03-12 | 419 | ||
52688 | 03-12 | 429 | ||
52687 | 03-12 | 756 | ||
52686 | 03-12 | 844 | ||
52685 | 03-12 | 425 | ||
52684 | 03-12 | 647 | ||
52683 | 03-12 | 404 | ||
52682 | 03-12 | 542 | ||
52681 | 03-12 | 921 | ||
52680 | 03-12 | 969 | ||
52679 | 03-12 | 471 | ||
52678 | 03-12 | 608 | ||
52677 | 03-12 | 973 | ||
52676 | 03-12 | 387 | ||
52675 | 03-12 | 457 | ||
52674 | 03-12 | 443 |
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