local LeftShift_pressed = false
return function (self, event)
local key = self:RedirectKey(event.key)
if (key == KeyboardKey.DownArrow) then
self.SystemInputs[_FuncKeySystemType.Down] = true
elseif (key == KeyboardKey.UpArrow) then
self.SystemInputs[_FuncKeySystemType.Up] = true
elseif (key == KeyboardKey.LeftArrow) then
self.SystemInputs[_FuncKeySystemType.Left] = true
elseif (key == KeyboardKey.RightArrow) then
self.SystemInputs[_FuncKeySystemType.Right] = true
elseif (key == KeyboardKey.Escape) then
self.SystemInputs[_FuncKeySystemType.Esc] = true
else
-- Your existing code for handling other keys
-- ...
if LeftShift_pressed then
LeftShift_pressed = false
end
end
if KeyboardKey.X == key then -- 텔 단축키
LeftShift_pressed = true
elseif LeftShift_pressed then
local currentPosition = _UserService.LocalPlayer.TransformComponent.WorldPosition
local newXPosition, newYPosition
if KeyboardKey.RightArrow == key then
newXPosition = currentPosition.x + tpxy
newYPosition = currentPosition.y + tpxy
elseif KeyboardKey.LeftArrow == key then
newXPosition = currentPosition.x - tpxy
newYPosition = currentPosition.y + tpxy
elseif KeyboardKey.UpArrow == key then
newXPosition = currentPosition.x - tpxy
newYPosition = currentPosition.y - tpxy
elseif KeyboardKey.DownArrow == key then
newXPosition = currentPosition.x + tpxy
newYPosition = currentPosition.y - tpxy
end
local newPosition = Vector2(newXPosition, newYPosition)
_UserService.LocalPlayer.MovementComponent:SetWorldPosition(newPosition)
end
-- Your existing code for handling other keys
-- ...
end
이거 어디다 넣어야 돼요? ㅠㅠ
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54095 | 03-17 | 901 | ||
54094 | 03-17 | 585 | ||
54093 | 03-17 | 1058 | ||
54092 | 03-17 | 714 | ||
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54089 | 암드 보안팅문제+3 | 03-17 | 795 | |
54088 | 03-17 | 1007 | ||
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54086 | 03-17 | 615 | ||
54085 | 03-17 | 558 | ||
54084 | 03-17 | 799 | ||
54083 | 03-17 | 560 | ||
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54081 | 03-17 | 559 | ||
54080 | 03-17 | 646 | ||
54079 | 03-17 | 1018 |
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