공부해보고 싶은데 잘 알려주는 사람한텐 건빵 넉넉히 드림
리셀러들은 못하겠지만 찐탱이 없냐?>
제목 | 작성자 | 작성일 | 조회 | |
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공지 | 게시판 이용 안내+145 | 10-20 | 19917 | |
59896 | 13:59 | 98 | ||
59895 | 13:00 | 37 | ||
59894 | 12:24 | 70 | ||
59893 | 12:08 | 54 | ||
59892 | 10:44 | 86 | ||
59891 | 09:59 | 77 | ||
59890 | 09:26 | 65 | ||
59889 | 04:42 | 112 | ||
59888 | 01:17 | 270 | ||
59887 | 01:06 | 446 | ||
59886 | 00:22 | 642 | ||
59885 | 00:13 | 135 | ||
59884 | 05-16 | 223 | ||
59883 | 05-16 | 138 | ||
59882 | 05-16 | 252 | ||
59881 | 05-16 | 320 | ||
59880 | 05-16 | 316 | ||
59879 | 05-16 | 276 | ||
59878 | 05-16 | 153 |
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사람들은 그걸 덤프 라고 부르기로 약속했어요...
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
{$lua}
local function modify_buffer()
local buffer_data = readString(RDX + 0x20, R8)
local name_size = readInteger(R9 + 0x10)
local script_name = readString(R9 + 0x14, name_size * 2, true)
local my_script_path = ("C:\\Dump\\%s.lua"):format(script_name)
local file = io.open(my_script_path, "w+")
if file then
file:write(buffer_data)
file:close()
printf("Dumped script at: %s", my_script_path)
end
end
openProcess("msw.exe")
debug_setBreakpoint(getAddress("GameAssembly.dll+2E697B0"), modify_buffer)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat