공부해보고 싶은데 잘 알려주는 사람한텐 건빵 넉넉히 드림
리셀러들은 못하겠지만 찐탱이 없냐?>
제목 | 작성자 | 작성일 | 조회 | |
---|---|---|---|---|
55464 | 03-26 | 453 | ||
55463 | 03-26 | 449 | ||
55462 | 03-26 | 386 | ||
55461 | 03-26 | 346 | ||
55460 | 03-26 | 397 | ||
55459 | 03-26 | 494 | ||
55458 | 03-26 | 461 | ||
55457 | 03-26 | 448 | ||
55456 | 03-26 | 422 | ||
55455 | 03-26 | 334 | ||
55454 | 03-26 | 429 | ||
55453 | 03-26 | 369 | ||
55452 | 03-26 | 909 | ||
55451 | 03-26 | 596 | ||
55450 | 03-26 | 457 | ||
55449 | 03-26 | 443 | ||
55448 | 03-26 | 371 | ||
55447 | 03-26 | 406 | ||
55446 | 03-26 | 376 | ||
55445 | 03-26 | 376 |
댓글3
일챗
사람들은 그걸 덤프 라고 부르기로 약속했어요...
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
{$lua}
local function modify_buffer()
local buffer_data = readString(RDX + 0x20, R8)
local name_size = readInteger(R9 + 0x10)
local script_name = readString(R9 + 0x14, name_size * 2, true)
local my_script_path = ("C:\\Dump\\%s.lua"):format(script_name)
local file = io.open(my_script_path, "w+")
if file then
file:write(buffer_data)
file:close()
printf("Dumped script at: %s", my_script_path)
end
end
openProcess("msw.exe")
debug_setBreakpoint(getAddress("GameAssembly.dll+2E697B0"), modify_buffer)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat