공부해보고 싶은데 잘 알려주는 사람한텐 건빵 넉넉히 드림
리셀러들은 못하겠지만 찐탱이 없냐?>
| 제목 | 작성자 | 작성일 | 조회 | |
|---|---|---|---|---|
| 57414 | 06-29 | 2782 | ||
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| 57412 | 06-29 | 1590 | ||
| 57411 | 06-29 | 1569 | ||
| 57410 | 06-29 | 1622 | ||
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| 57408 | 06-28 | 2667 | ||
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| 57402 | 06-27 | 1698 | ||
| 57401 | 06-27 | 1752 | ||
| 57400 | 06-27 | 3462 | ||
| 57399 | 06-27 | 1802 | ||
| 57398 | 06-27 | 1694 | ||
| 57397 | 06-27 | 2445 | ||
| 57396 | 06-27 | 1611 | ||
| 57395 | 06-27 | 2102 |
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사람들은 그걸 덤프 라고 부르기로 약속했어요...
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
{$lua}
local function modify_buffer()
local buffer_data = readString(RDX + 0x20, R8)
local name_size = readInteger(R9 + 0x10)
local script_name = readString(R9 + 0x14, name_size * 2, true)
local my_script_path = ("C:\\Dump\\%s.lua"):format(script_name)
local file = io.open(my_script_path, "w+")
if file then
file:write(buffer_data)
file:close()
printf("Dumped script at: %s", my_script_path)
end
end
openProcess("msw.exe")
debug_setBreakpoint(getAddress("GameAssembly.dll+2E697B0"), modify_buffer)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat