공부해보고 싶은데 잘 알려주는 사람한텐 건빵 넉넉히 드림
리셀러들은 못하겠지만 찐탱이 없냐?>
| 제목 | 작성자 | 작성일 | 조회 | |
|---|---|---|---|---|
| 57310 | 본메h+1 | 06-23 | 1288 | |
| 57309 | 06-23 | 1234 | ||
| 57308 | 06-23 | 2431 | ||
| 57307 | 06-22 | 1273 | ||
| 57306 | 운빨 h구합니다+1 | 06-22 | 1204 | |
| 57305 | 06-22 | 1188 | ||
| 57304 | 06-22 | 1210 | ||
| 57303 | 06-22 | 1165 | ||
| 57302 | 06-22 | 1203 | ||
| 57301 | 본메h+2 | 06-22 | 1369 | |
| 57300 | 06-22 | 1291 | ||
| 57299 | 06-22 | 1281 | ||
| 57298 | 06-22 | 1095 | ||
| 57297 | 피@형@ ㅍ+1 | 06-22 | 1297 | |
| 57296 | 06-22 | 1362 | ||
| 57295 | 06-22 | 1601 | ||
| 57294 | 06-22 | 1413 | ||
| 57293 | 06-22 | 1188 | ||
| 57292 | 06-22 | 1253 | ||
| 57291 | 06-22 | 2257 |
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사람들은 그걸 덤프 라고 부르기로 약속했어요...
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
{$lua}
local function modify_buffer()
local buffer_data = readString(RDX + 0x20, R8)
local name_size = readInteger(R9 + 0x10)
local script_name = readString(R9 + 0x14, name_size * 2, true)
local my_script_path = ("C:\\Dump\\%s.lua"):format(script_name)
local file = io.open(my_script_path, "w+")
if file then
file:write(buffer_data)
file:close()
printf("Dumped script at: %s", my_script_path)
end
end
openProcess("msw.exe")
debug_setBreakpoint(getAddress("GameAssembly.dll+2E697B0"), modify_buffer)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat