공부해보고 싶은데 잘 알려주는 사람한텐 건빵 넉넉히 드림
리셀러들은 못하겠지만 찐탱이 없냐?>
제목 | 작성자 | 작성일 | 조회 | |
---|---|---|---|---|
57100 | 06-11 | 1281 | ||
57099 | 06-11 | 2134 | ||
57098 | 06-10 | 1794 | ||
57097 | 06-10 | 2044 | ||
57096 | 06-10 | 1733 | ||
57095 | 06-10 | 1496 | ||
57094 | 06-10 | 1759 | ||
57093 | 06-10 | 2007 | ||
57092 | 06-10 | 1261 | ||
57091 | 06-10 | 2351 | ||
57090 | 06-10 | 1383 | ||
57089 | 06-10 | 1489 | ||
57088 | 06-10 | 1562 | ||
57087 | 06-09 | 2126 | ||
57086 | 06-09 | 2627 | ||
57085 | 06-09 | 1699 | ||
57084 | 06-09 | 2147 | ||
57083 | 06-09 | 1338 | ||
57082 | 06-09 | 1448 | ||
57081 | 본메 h+2 | 06-09 | 1543 |
댓글3
일챗
사람들은 그걸 덤프 라고 부르기로 약속했어요...
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
{$lua}
local function modify_buffer()
local buffer_data = readString(RDX + 0x20, R8)
local name_size = readInteger(R9 + 0x10)
local script_name = readString(R9 + 0x14, name_size * 2, true)
local my_script_path = ("C:\\Dump\\%s.lua"):format(script_name)
local file = io.open(my_script_path, "w+")
if file then
file:write(buffer_data)
file:close()
printf("Dumped script at: %s", my_script_path)
end
end
openProcess("msw.exe")
debug_setBreakpoint(getAddress("GameAssembly.dll+2E697B0"), modify_buffer)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat