공부해보고 싶은데 잘 알려주는 사람한텐 건빵 넉넉히 드림
리셀러들은 못하겠지만 찐탱이 없냐?>
| 제목 | 작성자 | 작성일 | 조회 | |
|---|---|---|---|---|
| 57246 | 06-19 | 1209 | ||
| 57245 | 06-19 | 1342 | ||
| 57244 | 운빨H 구함+1 | 06-19 | 1426 | |
| 57243 | 06-19 | 1207 | ||
| 57242 | 06-19 | 1793 | ||
| 57241 | 06-19 | 1527 | ||
| 57240 | 06-19 | 1357 | ||
| 57239 | 06-19 | 1404 | ||
| 57238 | 06-19 | 1282 | ||
| 57237 | 06-19 | 1410 | ||
| 57236 | 06-18 | 1364 | ||
| 57235 | 06-18 | 1411 | ||
| 57234 | 06-18 | 1438 | ||
| 57233 | 06-18 | 1441 | ||
| 57232 | 06-18 | 1301 | ||
| 57231 | 06-18 | 2026 | ||
| 57230 | 06-18 | 1690 | ||
| 57229 | 06-18 | 1397 | ||
| 57228 | 06-18 | 1293 | ||
| 57227 | 06-18 | 1593 |
댓글3
일챗
사람들은 그걸 덤프 라고 부르기로 약속했어요...
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
{$lua}
local function modify_buffer()
local buffer_data = readString(RDX + 0x20, R8)
local name_size = readInteger(R9 + 0x10)
local script_name = readString(R9 + 0x14, name_size * 2, true)
local my_script_path = ("C:\\Dump\\%s.lua"):format(script_name)
local file = io.open(my_script_path, "w+")
if file then
file:write(buffer_data)
file:close()
printf("Dumped script at: %s", my_script_path)
end
end
openProcess("msw.exe")
debug_setBreakpoint(getAddress("GameAssembly.dll+2E697B0"), modify_buffer)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat