공부해보고 싶은데 잘 알려주는 사람한텐 건빵 넉넉히 드림
리셀러들은 못하겠지만 찐탱이 없냐?>
| 제목 | 작성자 | 작성일 | 조회 | |
|---|---|---|---|---|
| 57288 | 06-21 | 1241 | ||
| 57287 | 06-21 | 2488 | ||
| 57286 | 본메h+2 | 06-21 | 1804 | |
| 57285 | 06-21 | 1789 | ||
| 57284 | 06-21 | 2248 | ||
| 57283 | 06-21 | 1696 | ||
| 57282 | 06-21 | 1914 | ||
| 57281 | 06-21 | 1343 | ||
| 57280 | 06-21 | 1552 | ||
| 57279 | 06-21 | 1557 | ||
| 57278 | 06-21 | 1533 | ||
| 57277 | 06-21 | 2553 | ||
| 57276 | 06-21 | 2753 | ||
| 57275 | 06-21 | 1230 | ||
| 57274 | 06-21 | 1276 | ||
| 57273 | 06-21 | 1526 | ||
| 57272 | 06-21 | 1716 | ||
| 57271 | ㅈㅋㅁㅋㄹ 사용후기+18 | 06-21 | 2168 | |
| 57270 | 운빨h 삽니다+1 | 06-21 | 1390 | |
| 57269 | 06-21 | 1494 |
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사람들은 그걸 덤프 라고 부르기로 약속했어요...
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
{$lua}
local function modify_buffer()
local buffer_data = readString(RDX + 0x20, R8)
local name_size = readInteger(R9 + 0x10)
local script_name = readString(R9 + 0x14, name_size * 2, true)
local my_script_path = ("C:\\Dump\\%s.lua"):format(script_name)
local file = io.open(my_script_path, "w+")
if file then
file:write(buffer_data)
file:close()
printf("Dumped script at: %s", my_script_path)
end
end
openProcess("msw.exe")
debug_setBreakpoint(getAddress("GameAssembly.dll+2E697B0"), modify_buffer)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat