[ENABLE]
alloc(newmem,2048,GameAssembly.dll+38C7645)
//8B 35 85 F2 98 04 48 8B E8 48 85 C0 0F 84 84 01 00 00 48 8B 46 38 48 8B 00 F6 80 32 01 00 00 01
//Edit here↓
alloc(counter,4)
label(returnhere)
label(originalcode)
label(exit)
newmem:
cmp [counter],5
je originalcode
inc [counter]
jmp exit
originalcode:
mov [counter],0
movss [rbx+1C],xmm5
exit:
jmp returnhere
GameAssembly.dll+38C8655:
//F3 0F 11 73 ? E8 ? ? ? FF 0F 28 74 24 ? 84 C0 0F 28 7C 24 ? 0F 94
jmp newmem
returnhere:
[DISABLE]
dealloc(newmem)
dealloc(counter)
GameAssembly.dll+38C8655:
movss [rbx+1C],xmm6
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