eturn function (self, magic)
------------- zz_y7 --------------
if zz_y7.use_attack_speed then
return 0
end
------------- zz_y7 --------------
local speed
if (magic) then
speed = 2
else
speed = self.CurrentWeaponAttackSpeed
end
speed = speed + self.Entity.PlayerTemporaryStat:GetValue(_CTS.Booster)
local minSpeed = 2
local maxSpeed = 2
if (speed < minSpeed) then
speed = minSpeed
elseif (speed > maxSpeed) then
speed = maxSpeed
end
return speedend
시발 2로한다고했는데 왜 공속 키고 다시끄니까 계속 적용되노 ㅅㅂ
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