local output = {}
--> BoxShape(vec2, vec2, angle)
--> TryDoingMeleeAttack(self, user, skillId, skillLevel, output, lastFinalAttack)
--> OverlapAllFast(CollisionGroup, Shape, output)
local box = BoxShape(Vector2(0.0, 0.0), Vector2(100.0, 100.0), 0) --> i think 0 still god cuzof size
local simulator = _CollisionService:GetSimulator(_UserService.LocalPlayer.WsCharacterData.Entity) --> if not working, lets put map's one
여기 변경하는거 맞아 ?
--> TryDoingMeleeAttack(self, user, skillId, skillLevel, output, lastFinalAttack)
이거?!
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