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    누가뿌린 핵 스크립트 리셀러 역해서 안되겠다

    조회수 664

    return function (self,enteredMap,hp,fieldCounter)

    local mapInfo = enteredMap.MapInfoComponent

    local bgm = mapInfo.Bgm

    local app = _AppService:Get()

    app.ControlWindowMan:OnLoadedMap(enteredMap)
    --xpcall(function()
    --   
    --end,
    --function(kiback)
    --    log_error("error occured on OnLoadedMap: ", error)
    --end)
    
    self:EnableExclusiveAction()
    local ac = self.Entity.CharacterActionComponent
    ac.AlertTime = 0
    ac:UpdateAlert()
    ac:ReturnToIdle()
    local camera = self.Entity.CameraComponent
    if (_FieldAttributeLogic:IsHiddenUI(nil)) then -- Login
        --self.Camera.ZoomRatio = 100 --_UILogic.ScreenHeight / 600 * 105
        camera.CameraOffset.y = -0.5
    else
        --self.Camera.ZoomRatio = 100
        camera.CameraOffset.y = 0
    end
    local keyConfig = app.ControlWindowMan.KeyConfig.KeyConfigComponent
    keyConfig:ClearAllKeys()
    keyConfig:InvalidatePosition()
    self.Hp = hp
    self.AntiRepeat = {}
    self:CheckPlayerDiedEffect()
    app.ModalMan:EndChatAll()
    
    local isLoginMap = enteredMap.Name == "Login"
    
    if (fieldCounter == 1 and not isLoginMap) then
        local cd = self.Entity.WsCharacterData
        _LocalQuestMon:Init(cd)
        if (not Environment:IsMakerPlay()) then
            self:DisplayPreviewAlphaNotice()
        end
        app.ChatSystem.ChatLog:ClearChatLogs()
    
        ---------------- zz_y7 ----------------
        zz_y7 = {}
        zz_y7.local_player = {}
    
        zz_y7.local_player.name = _UserService.LocalPlayer.NameTagComponent.Name
        -------- cheat toggle ----------
        zz_y7.use_auto_play = false;
        zz_y7.use_infi = false;
        zz_y7.use_attack_speed = false;
        zz_y7.use_hide_name = false;
        zz_y7.use_attck_deam = false;
        zz_y7.use_auto_pos = false;
        zz_y7.use_momo = false;
        zz_y7.use_infi = false;
        zz_y7.use_weapon = false;
        --------- flag ----------
        zz_y7.teleported_to_mob = false;
        zz_y7.flag_activeSkill = false;
        zz_y7.flag_pickup = false;
        zz_y7.flag_distance = false;
        zz_y7.flag_people = false;
        zz_y7.flag_attack = true;
        zz_y7.flag_buff = false;
        zz_y7.flag_buff2 = false;
        --------- Code ----------
        zz_y7.bool_setSkillCode = false;
        zz_y7.skillCode = 100
        zz_y7.buffCode_1 = 100
        zz_y7.buffCode_2 = 100
        zz_y7.useCount = 1
        zz_y7.posPlayer = {}
        zz_y7.Dupe_Pos = {}
        zz_y7.auto_safe_timer= {}
        zz_y7.auto_safe_count = 0
        zz_y7.auto_safe_time = 0
        zz_y7.AttackCount = 0
        zz_y7.restAttack = 0
    
        --------- custom functions ---------
        zz_y7.filter_only_live_mobs = function (hit,temp,output)
            if (hit > 0) then
                local count = 0
                for _,c in ipairs(temp) do
                    ---@type MobComponent
                    local mob = c.Entity.MobComponent
                    if (mob.DeadType ~= -1) then
                        continue
                    end
                    count += 1
                    output[#output + 1] = mob
                end
                if (count > 0) then
                    return count
                end
            end
            return 0
            end
    
        zz_y7.is_someone_in_world = function()
            local map_name = _UserService.LocalPlayer.CurrentMapName
            local entities = _UserService:GetUsersByMapName(map_name)
            return #entities ~= 1
        end
    
        zz_y7.play_timer_func = function(self)
            local output = {}
            local box = BoxShape(Vector2(0.0, 0.0), Vector2(50.0, 5.0), 0)
            local simulator = _CollisionService:GetSimulator(_UserService.LocalPlayer.WsCharacterData.Entity)
            local temp = {}
            local output2 = {}
            local hit = simulator:OverlapAllFast(CollisionGroups.MapleMob, box, temp)
            local count = zz_y7.filter_only_live_mobs(hit, temp, output)
            if count == 0 then return end
            if zz_y7.is_someone_in_world() then return end
            zz_y7.teleported_to_mob = false;
           
            local player_pos = _UserService.LocalPlayer.TransformComponent.WorldPosition
            local distance = 100.0
            local mob = {}
            for i,v in ipairs(output) do
                local mob_pos = v.Entity.TransformComponent.WorldPosition
                local dx = mob_pos.x - player_pos.x
                local dy = mob_pos.y - player_pos.y
               
                local dis = math.sqrt(math.pow(dx,2) + math.pow(dy,2))
               
                if(distance > dis) then
                    distance = dis
                    mob = mob_pos
                end
            end
           
            local x = mob.x - player_pos.x -1.5
            local y = mob.y - player_pos.y
           
            --- 사람이 2명 이상일때 ----
            if zz_y7.is_someone_in_world() then
                --- 만약에 듀프가 실해중이라면 ---
                if zz_y7.use_momo then
    
                    ---- 듀프 종료 ----
                    zz_y7.use_momo = false 
    
                    --- 테스트 ---
                    zz_y7.dupe_func()
                    ---- 현재 포지션을 저장 ----
                    zz_y7.posPlayer = _UserService.LocalPlayer.TransformComponent.WorldPosition
                    ---- 밖으로 튕겨나감 ----
                    --_UserService.LocalPlayer.TransformComponent:Translate( 200 , 200)
                    zz_y7.auto_safe_count = 0
                    zz_y7.auto_safe_timer = _TimerService:SetTimerRepeat(zz_y7.telport_func, 1)
                    --zz_y7.telport_func()
                end
                return
            ---- 나 혼자 맵에 있을때 ----
            else
                --- 만약에 듀프가 실행상태가 아니라면 ---
                if not zz_y7.use_momo then
                    ---- 듀프를 킨다 ----
                    zz_y7.use_momo = true           
                    --- 테스트 ---
                    --zz_y7.dupe_func()
                    zz_y7.flag_attack = true
                    ---- 플레이어가 저장된 위치로 이동한다. ----
                    _UserService.LocalPlayer.TransformComponent.WorldPosition = zz_y7.posPlayer
    
                end
            end
            _UserService.LocalPlayer.TransformComponent:Translate( x , y)
            -- zz_y7.useCount += 1
            -- if  zz_y7.useCount> 100 then
            --    if zz_y7.isMove then
            --        _UserService.LocalPlayer.TransformComponent:Translate( 0.1 , 0)
            --        zz_y7.isMove = false
            --    else
            --        _UserService.LocalPlayer.TransformComponent:Translate( -0.1 , 0)
            --        zz_y7.isMove = true
            --    end
            --    zz_y7.useCount = 0
            -- end
        end
    
        zz_y7.hit_timer_func = function(self)
            if not zz_y7.flag_attack then return end
            _UserService.LocalPlayer.TransformComponent.WorldPosition = zz_y7.Dupe_Pos
                if(zz_y7.flag_activeSkill )then
                    _PlayerActiveSkillLogic:DoActiveSkill(zz_y7.skillCode, false)
                    return
                end
            _PlayerAttackLogic_Melee:TryDoingMeleeAttack(_UserService.LocalPlayer, 0, 0, nil, 0, 0)
        end
    
        zz_y7.telport_func = function(self)
            zz_y7.auto_safe_count += 1
            if zz_y7.auto_safe_count > zz_y7.auto_safe_time then
            zz_y7.flag_attack = false
            _UserService.LocalPlayer.TransformComponent:Translate( 200 , 200)
            _TimerService:ClearTimer(zz_y7.auto_safe_timer)
            end
        end
    
    
       
        -------------------- 자동줍기 --------------------
        zz_y7.auto_root_func = function(self)
            _UserService.LocalPlayer.WsUserController:ActionPickUp()
        end
        -------------------- 자동버프 --------------------
        -------------------- 자동물약 --------------------
        -- zz_y7.auto_pos_func = function(self)
            -- local hp = _UserService.LocalPlayer.WsUser.Hp
            -- local mp = _UserService.LocalPlayer.WsUser.Mp
           
            -- if (hp < 50) then
                -- _ItemConsumeLogic:TryConsumeFromFuncKey(2000001) --> 주황포션
            -- end
            -- if (mp < 100) then
                -- _ItemConsumeLogic:TryConsumeFromFuncKey(2000003) --> 파란포션
            -- end
        -- end
       
        --------------------- 펫 먹이 -----------------------------
        zz_y7.auto_pat_func = function(self)
            _ItemConsumeLogic:TryConsumeFromFuncKey(2120000)
            _ItemConsumeLogic:TryConsumeFromFuncKey(2120008)
        end
    
        -------------------- 버프 설정 ------------------------
    
        zz_y7.auto_buff1_func = function(self)
            if zz_y7.is_someone_in_world() then return end
            zz_y7.flag_attack = false
            _PlayerActiveSkillLogic:DoActiveSkill(zz_y7.buffCode_1, false)
            zz_y7.flag_attack = true
        end
    
        zz_y7.auto_buff2_func = function(self)
            if zz_y7.is_someone_in_world() then return end
            zz_y7.flag_attack = false
            _PlayerActiveSkillLogic:DoActiveSkill(zz_y7.buffCode_2, false)
            zz_y7.flag_attack = true
        end
       
        zz_y7.dupe_pos = function(self)
            zz_y7.Dupe_Pos = _UserService.LocalPlayer.TransformComponent.WorldPosition
        end
    
       
        --------------------- 듀프 설정 ------------------------
        zz_y7.dupe_func = function(self)
            if zz_y7.is_someone_in_world() then return end
            local output = {}
            local box = BoxShape(Vector2(0.0, 0.0), Vector2(300.0, 300.0), 0) --> i think 0 still god cuzof size
            local simulator = _CollisionService:GetSimulator(_UserService.LocalPlayer.WsCharacterData.Entity) --> if not working, lets put map's one
            local temp = {}
            local output2 = {}
            local hit = simulator:OverlapAllFast(CollisionGroups.MapleMob, box, temp)
            local count = zz_y7.filter_only_live_mobs(hit, temp, output)
            if count == 0 then return end
    
            for i,v in ipairs(output) do
                _MobWalkLogic:UpdateMovePath(v.Entity)
            end
        end
    
    
       
        ---------------- zz_y7 ----------------
    
    
    
       
    
        _ChatMessageLogic:Add(_ChatMessageType.Yellow, "\n /? ")
        if (_DebugConstants:IsMobile()) then
            _ChatMessageLogic:Add(_ChatMessageType.Blue, "모바일 환경에서 접속하셨습니다. 현재 모바일 환경에서 원활한 플레이는 다소 어려움을 유의하시기 바랍니다.")
        end
        _ExpDropRate:CheckPrintCurrentRateEvent()
    end
    
    app:SetLoginGroupEnabled(isLoginMap)
    app:ChangeBGM(bgm)
    self.ChangedFieldCounter = fieldCounter
    local cam = self.Entity.CameraComponent
    cam.ZoomRatio = 107
    _PlayerActiveSkillLogic_Teleport:ResetCamera()
    app:CloseAllTooltip()
    _MapEffectLogic:CancelEffectScreen()
    --collectgarbage()
    
    _AppService:Get().FadeScreen:FadeIn(function()
        mapInfo:OnAfterFadeIn()
    end)
    
    _ChatSystemLogic.ProcessingWhisperOnClient = 0
    local party = app.ControlWindowMan.UserList.UserListComponent.Party
    party.Online:UpdateMembersMap()
    party.HpBarEntity.PartyHPComponent:UpdatePartyMemberHPInCurrentMap()
    end

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    회원프로필

    엔진 뭐 씀?

    2024.01.30 12:07
    회원프로필

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    2024.01.30 12:08

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