GameAssembly.dll+2E6BC68 - 75 58 - jne GameAssembly.dll+2E6BCC2
GameAssembly.dll+2E6BC6A - 48 8D 05 67700F04 - lea rax,[GameAssembly.dll+6F62CD8] { ("xlua") }
GameAssembly.dll+2E6BC71 - 48 C7 44 24 28 04000000 - mov qword ptr [rsp+28],00000004 { 4 }
GameAssembly.dll+2E6BC7A - 48 89 44 24 20 - mov [rsp+20],rax
GameAssembly.dll+2E6BC7F - 48 8D 4C 24 20 - lea rcx,[rsp+20]
GameAssembly.dll+2E6BC84 - 48 8D 05 AD790F04 - lea rax,[GameAssembly.dll+6F63638] { ("lua_setMemoryAllocCallback") }
GameAssembly.dll+2E6BC8B - 48 C7 44 24 38 1A000000 - mov qword ptr [rsp+38],0000001A { 26 }
GameAssembly.dll+2E6BC94 - 48 89 44 24 30 - mov [rsp+30],rax
GameAssembly.dll+2E6BC99 - C7 44 24 40 01000000 - mov [rsp+40],00000001 { 1 }
GameAssembly.dll+2E6BCA1 - C7 44 24 44 02000000 - mov [rsp+44],00000002 { 2 }
GameAssembly.dll+2E6BCA9 - C7 44 24 48 10000000 - mov [rsp+48],00000010 { 16 }
GameAssembly.dll+2E6BCB1 - C6 44 24 4C 00 - mov byte ptr [rsp+4C],00 { 0 }
GameAssembly.dll+2E6BCB6 - E8 F5E96FFD - call GameAssembly.BrotliEncoderVersion+1F30
GameAssembly.dll+2E6BCBB - 48 89 05 36A78F05 - mov [GameAssembly.dll+87663F8],rax { (0) }
GameAssembly.dll+2E6BCC2 - 48 8B CB - mov rcx,rbx
GameAssembly.dll+2E6BDD8 - 75 58 - jne GameAssembly.dll+2E6BE32
GameAssembly.dll+2E6BDDA - 48 8D 05 F76E0F04 - lea rax,[GameAssembly.dll+6F62CD8] { ("xlua") }
GameAssembly.dll+2E6BDE1 - 48 89 44 24 48 - mov [rsp+48],rax
GameAssembly.dll+2E6BDE6 - 48 C7 44 24 50 04000000 - mov qword ptr [rsp+50],00000004 { 4 }
GameAssembly.dll+2E6BDEF - 48 8D 05 82780F04 - lea rax,[GameAssembly.dll+6F63678] { ("lua_resume") }
GameAssembly.dll+2E6BDF6 - 48 89 44 24 58 - mov [rsp+58],rax
GameAssembly.dll+2E6BDFB - 48 C7 44 24 60 0A000000 - mov qword ptr [rsp+60],0000000A { 10 }
GameAssembly.dll+2E6BE04 - C7 44 24 68 01000000 - mov [rsp+68],00000001 { 1 }
GameAssembly.dll+2E6BE0C - C7 44 24 6C 02000000 - mov [rsp+6C],00000002 { 2 }
GameAssembly.dll+2E6BE14 - C7 44 24 70 14000000 - mov [rsp+70],00000014 { 20 }
GameAssembly.dll+2E6BE1C - C6 44 24 74 00 - mov byte ptr [rsp+74],00 { 0 }
GameAssembly.dll+2E6BE21 - 48 8D 4C 24 48 - lea rcx,[rsp+48]
GameAssembly.dll+2E6BE26 - E8 85E86FFD - call GameAssembly.BrotliEncoderVersion+1F30
GameAssembly.dll+2E6BE2B - 48 89 05 B6A58F05 - mov [GameAssembly.dll+87663E8],rax { (7FFEA57A23C0) }
GameAssembly.dll+2E6BE32 - 44 8B C6 - mov r8d,esi
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GameAssembly.dll+2E6BC68 - 75 58 - jne GameAssembly.dll+2E6BCC2
GameAssembly.dll+2E6BC6A - 48 8D 05 67700F04 - lea rax,[GameAssembly.dll+6F62CD8] { ("xlua") }
GameAssembly.dll+2E6BC71 - 48 C7 44 24 28 04000000 - mov qword ptr [rsp+28],00000004 { 4 }
GameAssembly.dll+2E6BC7A - 48 89 44 24 20 - mov [rsp+20],rax
GameAssembly.dll+2E6BC7F - 48 8D 4C 24 20 - lea rcx,[rsp+20]
GameAssembly.dll+2E6BC84 - 48 8D 05 AD790F04 - lea rax,[GameAssembly.dll+6F63638] { ("lua_setMemoryAllocCallback") }
GameAssembly.dll+2E6BC8B - 48 C7 44 24 38 1A000000 - mov qword ptr [rsp+38],0000001A { 26 }
GameAssembly.dll+2E6BC94 - 48 89 44 24 30 - mov [rsp+30],rax
GameAssembly.dll+2E6BC99 - C7 44 24 40 01000000 - mov [rsp+40],00000001 { 1 }
GameAssembly.dll+2E6BCA1 - C7 44 24 44 02000000 - mov [rsp+44],00000002 { 2 }
GameAssembly.dll+2E6BCA9 - C7 44 24 48 10000000 - mov [rsp+48],00000010 { 16 }
GameAssembly.dll+2E6BCB1 - C6 44 24 4C 00 - mov byte ptr [rsp+4C],00 { 0 }
GameAssembly.dll+2E6BCB6 - E8 F5E96FFD - call GameAssembly.BrotliEncoderVersion+1F30
GameAssembly.dll+2E6BCBB - 48 89 05 36A78F05 - mov [GameAssembly.dll+87663F8],rax { (0) }
GameAssembly.dll+2E6BCC2 - 48 8B CB - mov rcx,rbx
GameAssembly.dll+2E6BDD8 - 75 58 - jne GameAssembly.dll+2E6BE32
GameAssembly.dll+2E6BDDA - 48 8D 05 F76E0F04 - lea rax,[GameAssembly.dll+6F62CD8] { ("xlua") }
GameAssembly.dll+2E6BDE1 - 48 89 44 24 48 - mov [rsp+48],rax
GameAssembly.dll+2E6BDE6 - 48 C7 44 24 50 04000000 - mov qword ptr [rsp+50],00000004 { 4 }
GameAssembly.dll+2E6BDEF - 48 8D 05 82780F04 - lea rax,[GameAssembly.dll+6F63678] { ("lua_resume") }
GameAssembly.dll+2E6BDF6 - 48 89 44 24 58 - mov [rsp+58],rax
GameAssembly.dll+2E6BDFB - 48 C7 44 24 60 0A000000 - mov qword ptr [rsp+60],0000000A { 10 }
GameAssembly.dll+2E6BE04 - C7 44 24 68 01000000 - mov [rsp+68],00000001 { 1 }
GameAssembly.dll+2E6BE0C - C7 44 24 6C 02000000 - mov [rsp+6C],00000002 { 2 }
GameAssembly.dll+2E6BE14 - C7 44 24 70 14000000 - mov [rsp+70],00000014 { 20 }
GameAssembly.dll+2E6BE1C - C6 44 24 74 00 - mov byte ptr [rsp+74],00 { 0 }
GameAssembly.dll+2E6BE21 - 48 8D 4C 24 48 - lea rcx,[rsp+48]
GameAssembly.dll+2E6BE26 - E8 85E86FFD - call GameAssembly.BrotliEncoderVersion+1F30
GameAssembly.dll+2E6BE2B - 48 89 05 B6A58F05 - mov [GameAssembly.dll+87663E8],rax { (7FFEA57A23C0) }
GameAssembly.dll+2E6BE32 - 44 8B C6 - mov r8d,esi
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