local map_name = _UserService.LocalPlayer.CurrentMapName
local entities = _UserService:GetUsersByMapName(map_name)
zz_y7.is_others = (#entities > 1)
if zz_y7.is_others then
_TimerService:ClearTimer(zz_y7.auto_hit_timer)
_TimerService:ClearTimer(zz_y7.tele_toggle_timer)
_TimerService:ClearTimer(zz_y7.drive_timer)
_TimerService:ClearTimer(zz_y7.user_check_timer)
zz_y7.reset_mob_func()
_ItemConsumeLogic:TryConsumeFromFuncKey(2030000)
#entities > 1)
이거를
#entities > 9)
이렇게 수정하면 맵에 다른 유저 와도 몹몰이 계속 유지되는거 맞나요?
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