채팅0

    공중 몹거리

    조회수 612

    공중몹거리수정할려면

    local hitByLeft = false

    local knockbackType = 1

    local kb = mob.MobKnockbackComponent

    local ai = mob.MobAIComponent

    local rb = mob.MobRigidbodyComponent

    local map = mob.CurrentMap
    local boundLt, boundRb = map.MapComponent:GetBound()
    local minX = boundLt.x + 0.1
    local maxX = boundRb.x - 0.1
    local mobPos = mob.TransformComponent.WorldPosition:ToVector2()
    local sqrt = math.sqrt
    
    local elapse = 0
    local knockbackMoveEnd
    local interruptedEnd
    if (knockbackType == 2) then 
    	knockbackMoveEnd = 0.5	
    	interruptedEnd = 0.7 
    else 
    	knockbackMoveEnd = 0.1
    	interruptedEnd = 0.5
    end
    
    local timelines = {}
    local timelineIndex = 0
    local currentX = mobPos.x
    local currentY = mobPos.y
    
    local function makeDistance(x1, y1, x2, y2)
    	return sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1))
    end
    
    kb:SetShoeAttr(knockbackType)
    local knockbackSpeed = rb.WalkSpeed * _Physics.FlySpeed / 1
    
    ---@param destX number
    ---@param destY number
    ---@param floating boolean
    ---@return number
    local function makeFlyCommand(cmd, destX, destY, floating)
    	local distance = makeDistance(currentX, currentY, destX, destY) 
    	currentX = destX
    	currentY = destY
    	local duration = distance / knockbackSpeed
    	timelines[timelineIndex + 1] = {cmd, {destX, destY, duration, floating}, 0}
    	timelineIndex += 1
    	return duration
    end
    local function makeCommand(cmd, value, nextTime)
    	timelines[timelineIndex + 1] = {cmd, value, nextTime}
    	timelineIndex += 1
    end
    
    local inputX = 1
    if (hitByLeft) then
    	inputX = -1
    end
    
    -- makeCommand(_MobActionPartType.HitMotion, 1, 0)
    
    local knockbackDestX = mobPos.x
    local delta = knockbackSpeed * knockbackMoveEnd
    if (inputX < 0) then
    	knockbackDestX = math.max(minX, mobPos.x - delta)
    else
    	knockbackDestX = math.min(maxX, _UserService.LocalPlayer.TransformComponent.WorldPosition.x + 0.8)
    end
    
    if (mobPos.x ~= knockbackDestX) then
    	mobPos.y += 0.02
    	-- makeCommand(_MobActionPartType.KnockbackPos, mobPos, 0)
    	makeFlyCommand(_MobActionPartType.KnockbackFly, knockbackDestX, _UserService.LocalPlayer.TransformComponent.WorldPosition.y , false)
    end
    
    -- makeCommand(_MobActionPartType.HitMotion, 0, interruptedEnd)
    
    if (timelineIndex > 0) then
    	map.LifeControllerComponent:RequestControl(mob, timelines, timelineIndex, true)
    	

    여기서어디 늘려줘야하지? 점언은햇는데

    댓글4

    회원프로필

    knockbackDestX = math.min(maxX, _UserService.LocalPlayer.TransformComponent.WorldPosition.x + 0.8) 이부분맞아?

    2024.02.17 08:29
    회원프로필

    ㅋㅋ이딴거나 처물어보면서 예전에는 인증영상이다~ 허세처부린거 기억나노ㅋㅋ

    2024.02.17 08:30
    회원프로필

    대답이나처해라

    2024.02.17 08:31
    회원프로필

    그만 아프겠다 그만떄려

    2024.02.17 08:31

      안내 배너 이미지