if (d.ItemId // 1000000 == 4 or d.ItemId // 1000000 == 1 or d.ItemId == 2060000 or d.ItemId == 2061000) then
self:ClearAnimationTimer()
self:ClearVanishTimer()
self:DisableTweenFloating()
self.SpriteEntity.SpriteRendererComponent.SpriteRUID = ""
_ObjectPool:Release(self.ReturnPool, self.Entity)
end
제목 | 작성자 | 작성일 | 조회 | |
---|---|---|---|---|
42910 | 아이템필터.+3 | 02-24 | 494 | |
42909 | 02-24 | 420 | ||
42908 | 02-24 | 239 | ||
42907 | 02-24 | 273 | ||
42906 | 02-24 | 266 | ||
42905 | 02-24 | 379 | ||
42904 | 02-24 | 221 | ||
42903 | 02-24 | 591 | ||
42902 | 02-24 | 210 | ||
42901 | 02-24 | 204 | ||
42900 | 02-24 | 233 | ||
42899 | 02-24 | 288 | ||
42898 | 02-24 | 305 | ||
42897 | 02-24 | 434 | ||
42896 | 02-24 | 369 | ||
42895 | 02-24 | 586 | ||
42894 | 02-24 | 244 | ||
42893 | 02-24 | 226 | ||
42892 | 02-24 | 274 | ||
42891 | 02-24 | 274 |
댓글3
저걸 한줄로 entity.DropComponent:OnDestroyDrop()
맞습니다
if (d.ItemId == 0) or (d.ItemId // 1000000 == 4) or (d.ItemId // 1000000 == 1) or (d.ItemId == 2061000) or (d.ItemId == 2060000) then
local spriteRenderer = self.Entity.SpriteRendererComponent
if (d.Amount < 50) then
spriteRenderer.SpriteRUID = _UidMan:GetRawAnimation("dbcd3e987e834c51b003fafa15d0982b")
-- 28 or 29
이렇게도가능