if (d.ItemId // 1000000 == 4 or d.ItemId // 1000000 == 1 or d.ItemId == 2060000 or d.ItemId == 2061000) then
self:ClearAnimationTimer()
self:ClearVanishTimer()
self:DisableTweenFloating()
self.SpriteEntity.SpriteRendererComponent.SpriteRUID = ""
_ObjectPool:Release(self.ReturnPool, self.Entity)
end
제목 | 작성자 | 작성일 | 조회 | |
---|---|---|---|---|
42922 | 02-24 | 705 | ||
42921 | 02-24 | 293 | ||
42920 | 02-24 | 261 | ||
42919 | 02-24 | 299 | ||
42918 | 02-24 | 560 | ||
42917 | 02-24 | 248 | ||
42916 | 02-24 | 260 | ||
42915 | 02-24 | 328 | ||
42914 | 02-24 | 614 | ||
42913 | 02-24 | 405 | ||
42912 | 02-24 | 770 | ||
42911 | 02-24 | 301 | ||
42910 | 아이템필터.+3 | 02-24 | 504 | |
42909 | 02-24 | 431 | ||
42908 | 02-24 | 251 | ||
42907 | 02-24 | 286 | ||
42906 | 02-24 | 278 | ||
42905 | 02-24 | 391 | ||
42904 | 02-24 | 229 | ||
42903 | 02-24 | 604 |
댓글3
저걸 한줄로 entity.DropComponent:OnDestroyDrop()
맞습니다
if (d.ItemId == 0) or (d.ItemId // 1000000 == 4) or (d.ItemId // 1000000 == 1) or (d.ItemId == 2061000) or (d.ItemId == 2060000) then
local spriteRenderer = self.Entity.SpriteRendererComponent
if (d.Amount < 50) then
spriteRenderer.SpriteRUID = _UidMan:GetRawAnimation("dbcd3e987e834c51b003fafa15d0982b")
-- 28 or 29
이렇게도가능