if (d.ItemId // 1000000 == 4 or d.ItemId // 1000000 == 1 or d.ItemId == 2060000 or d.ItemId == 2061000) then
self:ClearAnimationTimer()
self:ClearVanishTimer()
self:DisableTweenFloating()
self.SpriteEntity.SpriteRendererComponent.SpriteRUID = ""
_ObjectPool:Release(self.ReturnPool, self.Entity)
end
제목 | 작성자 | 작성일 | 조회 | |
---|---|---|---|---|
42916 | 02-24 | 265 | ||
42915 | 02-24 | 333 | ||
42914 | 02-24 | 621 | ||
42913 | 02-24 | 411 | ||
42912 | 02-24 | 777 | ||
42911 | 02-24 | 306 | ||
42910 | 아이템필터.+3 | 02-24 | 511 | |
42909 | 02-24 | 438 | ||
42908 | 02-24 | 258 | ||
42907 | 02-24 | 290 | ||
42906 | 02-24 | 285 | ||
42905 | 02-24 | 396 | ||
42904 | 02-24 | 235 | ||
42903 | 02-24 | 611 | ||
42902 | 02-24 | 226 | ||
42901 | 02-24 | 222 | ||
42900 | 02-24 | 252 | ||
42899 | 02-24 | 302 | ||
42898 | 02-24 | 321 | ||
42897 | 02-24 | 449 |
댓글3
저걸 한줄로 entity.DropComponent:OnDestroyDrop()
맞습니다
if (d.ItemId == 0) or (d.ItemId // 1000000 == 4) or (d.ItemId // 1000000 == 1) or (d.ItemId == 2061000) or (d.ItemId == 2060000) then
local spriteRenderer = self.Entity.SpriteRendererComponent
if (d.Amount < 50) then
spriteRenderer.SpriteRUID = _UidMan:GetRawAnimation("dbcd3e987e834c51b003fafa15d0982b")
-- 28 or 29
이렇게도가능