return function (self,magic)
local speed
if(zz_y7.use_attack_speed) then
return 0
end
if (magic) then
speed = 9
else
speed = self.CurrentWeaponAttackSpeed
end
speed += self.Entity.PlayerTemporaryStat:GetValue(_CTS.Booster)
if (speed < 2) then
return 2
end
if (speed > 10) then
return 10
end
return speed
end
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