[ENABLE]
alloc(pplthread,0x200,GameAssembly.dll)
alloc(pplvalue,0x20,GameAssembly.dll)
alloc(pplfilter,0x20,GameAssembly.dll)
label(retr)
label(filter)
registersymbol(pplthread)
registersymbol(pplvalue)
registersymbol(pplfilter)
createthread(pplthread)
pplthread:
push rdi
push rcx
push rax
sub rsp,38
call GameAssembly.dll+6CDB10 // Cinemachine.CinemachineCore.get_Instance() -> return instance
mov rdi,[rax+18] // rax = instance
mov rcx,[rdi+18]
mov [pplvalue],rcx // 본인 포함 인원
dec ecx // -1
cmp ecx,0
jne filter // 나를 제외한 인원이 있을경우 filter로 운지!
mov [pplfilter],0
retr:
mov ecx,#300
call Sleep
add rsp,38
pop rax
pop rcx
pop rdi
jmp pplthread
filter:
mov [pplfilter],1
jmp retr
[DISABLE]| 제목 | 작성자 | 작성일 | 조회 | |
|---|---|---|---|---|
| 48595 | 03-03 | 400 | ||
| 48594 | 03-03 | 545 | ||
| 48593 | 03-03 | 503 | ||
| 48592 | 03-03 | 932 | ||
| 48591 | 03-03 | 438 | ||
| 48590 | 03-03 | 490 | ||
| 48589 | 03-03 | 467 | ||
| 48588 | 03-03 | 557 | ||
| 48587 | 생성랜계 ㅍㅍㅍ+6 | 03-03 | 532 | |
| 48586 | 03-03 | 530 | ||
| 48585 | 03-03 | 442 | ||
| 48584 | 03-03 | 643 | ||
| 48583 | 03-03 | 487 | ||
| 48582 | 03-03 | 478 | ||
| 48581 | 03-03 | 631 | ||
| 48580 | 03-03 | 480 | ||
| 48579 | 03-03 | 714 | ||
| 48578 | 03-03 | 470 | ||
| 48577 | 03-03 | 456 | ||
| 48576 | 03-03 | 1347 |
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