덤프 따는버 삽니다@@
제목 | 작성자 | 작성일 | 조회 | |
---|---|---|---|---|
52550 | 03-11 | 505 | ||
52549 | 03-11 | 517 | ||
52548 | ㄹㄴ 덤프 ㅅ+5 | 03-11 | 421 | |
52547 | 03-11 | 736 | ||
52546 | 03-11 | 347 | ||
52545 | 03-11 | 327 | ||
52544 | 치엔 적용할때+1 | 03-11 | 400 | |
52543 | 03-11 | 690 | ||
52542 | 03-11 | 487 | ||
52541 | 03-11 | 554 | ||
52540 | 03-11 | 418 | ||
52539 | 03-11 | 690 | ||
52538 | 03-11 | 278 | ||
52537 | 남템필터삽니다+1 | 03-11 | 334 | |
52536 | 03-11 | 696 | ||
52535 | 03-11 | 311 | ||
52534 | 03-11 | 391 | ||
52533 | 03-11 | 398 | ||
52532 | 03-11 | 397 | ||
52531 | 03-11 | 385 |
댓글5
알려줘?
알려주십시요 형님 배우고싶습니다 ㅎ
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
{$lua}
local function modify_buffer()
local buffer_data = readString(RDX + 0x20, R8)
local name_size = readInteger(R9 + 0x10)
local script_name = readString(R9 + 0x14, name_size * 2, true)
local my_script_path = ("D:\\Dump\\%s.lua"):format(script_name)
local file = io.open(my_script_path, "w+")
if file then
file:write(buffer_data)
file:close()
printf("Dumped script at: %s", my_script_path)
end
end
openProcess("msw.exe")
debug_setBreakpoint(getAddress("GameAssembly.dll+2E69360"), modify_buffer)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
D:\\Dump ←←←←이거 경로만 바꿔주면 댐
감사합니다 한번 해보도록하겠습니다 불루행님