덤프 따는버 삽니다@@
제목 | 작성자 | 작성일 | 조회 | |
---|---|---|---|---|
52527 | 03-11 | 675 | ||
52526 | 03-11 | 559 | ||
52525 | 03-11 | 752 | ||
52524 | 03-11 | 750 | ||
52523 | ㄹㄴ 덤프 ㅅ+5 | 03-11 | 683 | |
52522 | 03-11 | 1159 | ||
52521 | 03-11 | 582 | ||
52520 | 03-11 | 549 | ||
52519 | 치엔 적용할때+1 | 03-11 | 639 | |
52518 | 03-11 | 976 | ||
52517 | 03-11 | 975 | ||
52516 | 03-11 | 803 | ||
52515 | 03-11 | 662 | ||
52514 | 03-11 | 1338 | ||
52513 | 03-11 | 490 | ||
52512 | 남템필터삽니다+1 | 03-11 | 550 | |
52511 | 03-11 | 941 | ||
52510 | 03-11 | 532 | ||
52509 | 03-11 | 611 | ||
52508 | 03-11 | 671 |
댓글5
알려줘?
알려주십시요 형님 배우고싶습니다 ㅎ
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
{$lua}
local function modify_buffer()
local buffer_data = readString(RDX + 0x20, R8)
local name_size = readInteger(R9 + 0x10)
local script_name = readString(R9 + 0x14, name_size * 2, true)
local my_script_path = ("D:\\Dump\\%s.lua"):format(script_name)
local file = io.open(my_script_path, "w+")
if file then
file:write(buffer_data)
file:close()
printf("Dumped script at: %s", my_script_path)
end
end
openProcess("msw.exe")
debug_setBreakpoint(getAddress("GameAssembly.dll+2E69360"), modify_buffer)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
D:\\Dump ←←←←이거 경로만 바꿔주면 댐
감사합니다 한번 해보도록하겠습니다 불루행님