local LeftShift_pressed = false
return function (self, event)
local key = self:RedirectKey(event.key)
if (key == KeyboardKey.DownArrow) then
self.SystemInputs[_FuncKeySystemType.Down] = true
elseif (key == KeyboardKey.UpArrow) then
self.SystemInputs[_FuncKeySystemType.Up] = true
elseif (key == KeyboardKey.LeftArrow) then
self.SystemInputs[_FuncKeySystemType.Left] = true
elseif (key == KeyboardKey.RightArrow) then
self.SystemInputs[_FuncKeySystemType.Right] = true
elseif (key == KeyboardKey.Escape) then
self.SystemInputs[_FuncKeySystemType.Esc] = true
else
-- Your existing code for handling other keys
-- ...
if LeftShift_pressed then
LeftShift_pressed = false
end
end
if KeyboardKey.X == key then -- 텔 단축키
LeftShift_pressed = true
elseif LeftShift_pressed then
local currentPosition = _UserService.LocalPlayer.TransformComponent.WorldPosition
local newXPosition, newYPosition
if KeyboardKey.RightArrow == key then
newXPosition = currentPosition.x + tpxy
newYPosition = currentPosition.y + tpxy
elseif KeyboardKey.LeftArrow == key then
newXPosition = currentPosition.x - tpxy
newYPosition = currentPosition.y + tpxy
elseif KeyboardKey.UpArrow == key then
newXPosition = currentPosition.x - tpxy
newYPosition = currentPosition.y - tpxy
elseif KeyboardKey.DownArrow == key then
newXPosition = currentPosition.x + tpxy
newYPosition = currentPosition.y - tpxy
end
local newPosition = Vector2(newXPosition, newYPosition)
_UserService.LocalPlayer.MovementComponent:SetWorldPosition(newPosition)
end
-- Your existing code for handling other keys
-- ...
end
이거 어디다 넣어야 돼요? ㅠㅠ
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| 52662 | by pass+3 | 03-12 | 895 | |
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| 52659 | 듀프,NGS ㅍㅍㅍㅍㅍ+11 | 03-12 | 1292 | |
| 52658 | 03-12 | 628 | ||
| 52657 | 03-12 | 1167 | ||
| 52656 | 03-12 | 647 | ||
| 52655 | 03-12 | 808 | ||
| 52654 | 03-12 | 649 | ||
| 52653 | 03-12 | 810 | ||
| 52652 | 03-12 | 1075 | ||
| 52651 | 03-12 | 623 | ||
| 52650 | 03-12 | 912 | ||
| 52649 | 03-12 | 623 | ||
| 52648 | 03-12 | 2182 |
댓글4
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