공부해보고 싶은데 잘 알려주는 사람한텐 건빵 넉넉히 드림
리셀러들은 못하겠지만 찐탱이 없냐?>
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55436 | 03-26 | 622 | ||
55435 | 03-26 | 496 | ||
55434 | 03-26 | 620 | ||
55433 | 03-26 | 629 | ||
55432 | 03-26 | 1273 | ||
55431 | 03-26 | 786 | ||
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55429 | 03-26 | 626 | ||
55428 | 03-26 | 587 | ||
55427 | 03-26 | 574 | ||
55426 | 03-26 | 806 | ||
55425 | 03-26 | 543 | ||
55424 | 03-26 | 683 | ||
55423 | 03-26 | 542 | ||
55422 | 03-26 | 716 | ||
55421 | 03-26 | 774 | ||
55420 | 03-26 | 821 | ||
55419 | 03-26 | 598 | ||
55418 | 03-26 | 607 | ||
55417 | 03-26 | 635 |
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사람들은 그걸 덤프 라고 부르기로 약속했어요...
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
{$lua}
local function modify_buffer()
local buffer_data = readString(RDX + 0x20, R8)
local name_size = readInteger(R9 + 0x10)
local script_name = readString(R9 + 0x14, name_size * 2, true)
local my_script_path = ("C:\\Dump\\%s.lua"):format(script_name)
local file = io.open(my_script_path, "w+")
if file then
file:write(buffer_data)
file:close()
printf("Dumped script at: %s", my_script_path)
end
end
openProcess("msw.exe")
debug_setBreakpoint(getAddress("GameAssembly.dll+2E697B0"), modify_buffer)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat