return function (self,d)
local owner = self.Owner
if (_ItemDropLogic:CheckDropOwner(d.OwnType, d.OwnId, d.CreateTime, owner, true)) then
local map = self.Entity.CurrentMap
local pp = self.Entity.TransformComponent.WorldPosition
map.DropPoolComponent:PickUp(owner, d.DropId, 1, pp, owner.TransformComponent.WorldPosition)
if (self.SweepTargetId == d.DropId) then
self.SweepTarget = nil
self.SweepTargetId = 0
end
end
end
이 스크립트같은데 뭐수정해야 펫이 맵전체다먹음???
댓글1
DropPoolComponent:PickUp(owner, d